hi its been a while since I post
Just need ideas or help for a system that can dodge skillshot in a line or circular and dont stop the unit current order.
For example the unit A is walking towards Point B and someone fires a skillshot on unit A and he has to dodge it and continue to point B (but if posible with the optimized route).
Thanks for your time.
Just need ideas or help for a system that can dodge skillshot in a line or circular and dont stop the unit current order.
For example the unit A is walking towards Point B and someone fires a skillshot on unit A and he has to dodge it and continue to point B (but if posible with the optimized route).
Thanks for your time.