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- Oct 25, 2006
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EUROPE:
THE ART OF WAR
THE ART OF WAR
Hi everyone !
Welcome in my brainstorming room !
I'm working on some systems for my map and I need ideas because I'm currently stuck by gameplay / complexity issues.
Europe: The Art of War is basically a strategy map taking place in the Medieval Europe. You play as one of the different nations available and fight each other. This may sounds not original at all, it is. There will be unique and very attractive systems. Check the main thread for more informations.
The Main Thread
I need help for several things:
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• Complexe Trade system. I want the map to have a second way to raise an empire: the economic way. Instead of expanding to get richer, players will be able to trade. So Trade must recquires attention and macro management.
Here's what I have for now:
- Players can build one "Trade Counter" or "Trade Harbour" per city they control
- Those counters allow them to trade between each other
- Trade Caravans or Trade Ship like in AoE II are automatically sent to trade
This is fixed, now from this, I got to find a way to make it less "automatical" and more complexe. Please help me !
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• I would also need help for the Nations. There are 16 different nations available. Each has bonuses depending on historical / warfare background and has also one or two (that's why I need you) unique units.
The nation list with bonuses and unique units (from main thread):
Castile - Conquistador (Gunman) / Jinet (Skirmish Cavalry)
• Ships: + movement speed
• Shipyard: Building time decreased
• Faster expansion
France - Chilvarous Knight (Heavy Cavalry) / ???
• Cavalry: + sight range, + hit points, + damages
England - Longbowman / Man-O-War (Heavy Galleon)
• Ships: + hit points, + damages
• Archers: +x% attack speed
Holy Roman Empire - Teutonic Knight (Heavy Infantry) / Reiter (Mounted Gunman)
• Unique unit is hired instead of trained
• Melee: + hit points, +x% regeneration rate
Hungary - ??? / ???
• Starting resources increased
• Faster expansion
• Melee: + damages
Byzantine Empire - Cataphract (Armored Cavalry) / Varangians (Leet Infantry)
• Skirmishers/Pikemen: + damages
• Priests: Better heal
• Crusaders: Improved level for Faith (ability)
Papal States - Knight Hospitaller (Templar) / Hallows Carrier (Leet Priest)
• Priests: Better heal
• Religion Units: + hit points
• Crusaders: + damages
Poland-Lithuania - Prussian Ranger (Heavy bowman) / Szlachta (Noble Cavalry)
• Faster expansion
• Organic units: + armor
• Cavalry: +x% attack speed
Duchy of Moskva - Cossak (Heavy Cavalry) / ???
• Starting resources increased
• Unique unit: Training time decreased
• Organic units: + hit points
Scandinavia - Huskarl (Heavy Infantry) / Viking Pillager (Cheap Infantry)
• Ships: + hit points, + armor, +x% attack speed, + damages
Seljuk Turks - Janissary (Gunman) / Janissary (Swordman)
• Improved income
• All powder units available earlier
Mamluke Sultanate - Mamluke (Mounted Bowman) / ???
• Faster expansion
• Archers: + damages
• Transport Ships: Building time decreased , cost decreased
Persia - War Elephant / ???
• Faster expansion
• Organic units: + damages
Moslem State (Morocco) - ??? / ???
• Ships: + movement speed
• Cavalry: + hit points, + damages
Moslem State (Tunisia) - Beldouin Archer (Mounted Archer) / ???
• Ships: + movement speed, + hit points
• Trade: x% extra gold for each trade
• Ships: + movement speed
• Shipyard: Building time decreased
• Faster expansion
France - Chilvarous Knight (Heavy Cavalry) / ???
• Cavalry: + sight range, + hit points, + damages
England - Longbowman / Man-O-War (Heavy Galleon)
• Ships: + hit points, + damages
• Archers: +x% attack speed
Holy Roman Empire - Teutonic Knight (Heavy Infantry) / Reiter (Mounted Gunman)
• Unique unit is hired instead of trained
• Melee: + hit points, +x% regeneration rate
Hungary - ??? / ???
• Starting resources increased
• Faster expansion
• Melee: + damages
Byzantine Empire - Cataphract (Armored Cavalry) / Varangians (Leet Infantry)
• Skirmishers/Pikemen: + damages
• Priests: Better heal
• Crusaders: Improved level for Faith (ability)
Papal States - Knight Hospitaller (Templar) / Hallows Carrier (Leet Priest)
• Priests: Better heal
• Religion Units: + hit points
• Crusaders: + damages
Poland-Lithuania - Prussian Ranger (Heavy bowman) / Szlachta (Noble Cavalry)
• Faster expansion
• Organic units: + armor
• Cavalry: +x% attack speed
Duchy of Moskva - Cossak (Heavy Cavalry) / ???
• Starting resources increased
• Unique unit: Training time decreased
• Organic units: + hit points
Scandinavia - Huskarl (Heavy Infantry) / Viking Pillager (Cheap Infantry)
• Ships: + hit points, + armor, +x% attack speed, + damages
Seljuk Turks - Janissary (Gunman) / Janissary (Swordman)
• Improved income
• All powder units available earlier
Mamluke Sultanate - Mamluke (Mounted Bowman) / ???
• Faster expansion
• Archers: + damages
• Transport Ships: Building time decreased , cost decreased
Persia - War Elephant / ???
• Faster expansion
• Organic units: + damages
Moslem State (Morocco) - ??? / ???
• Ships: + movement speed
• Cavalry: + hit points, + damages
Moslem State (Tunisia) - Beldouin Archer (Mounted Archer) / ???
• Ships: + movement speed, + hit points
• Trade: x% extra gold for each trade
Do the bonuses fit with the nation background ?
Does the unique unit fit with the nation background ?
Do you have ideas for a second unique unit ?
Do you have better / alternative ideas for bonuses ?
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Thanks !
Goff'
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