- Joined
- Jun 18, 2008
- Messages
- 119
EBR Revived: Inferno [NEW Screenshots]
[Index]
[x] Introduction
[x] To-Do List
[x] Request for Help/ Status Update
[x] Screenshots
[x] Playable Factions
[x] Models
[x.] Introduction [.x]
So, you all thought it was dead did you? Ahahaha.
I have been given the reigns to the megalithic, and increasingly popular RTS mod Europe Before Rome. Here, I would like you all to post suggestions, additions, offer models, et cetera, and I will keep you updated on the status of the next release.
I have several ideas that I would like to see implemented. If you disagree, or have additions to this list, please speak up!
-Settlement/City building from scratch with custom naming system
-Seasons
[x.] Request for Help and Status Update [.x]
If anyone could please find or make possible models to be implemented to the game, post them here! Your name will be featured for at least 30 seconds in the on-screen credits at the beginning of the game!
[.]
Fixed the link to the new terrain.
;]
[.]
Screenshots:
1. Northern African Plain
2. Northern Wales
3. The City of Okilis (early version)
4. Southern Italian Peninsula + Sicily
5. Southern Wales
6. Anatolia
7. The Balkans
8. Greece
9. Mesopotamia
10. The Nile River Valley
[Index]
[x] Introduction
[x] To-Do List
[x] Request for Help/ Status Update
[x] Screenshots
[x] Playable Factions
[x] Models
[x.] Introduction [.x]
So, you all thought it was dead did you? Ahahaha.
I have been given the reigns to the megalithic, and increasingly popular RTS mod Europe Before Rome. Here, I would like you all to post suggestions, additions, offer models, et cetera, and I will keep you updated on the status of the next release.
I have several ideas that I would like to see implemented. If you disagree, or have additions to this list, please speak up!
-Implementation of new epic terrain
-Forests, rivers, other doodads placement
-Overhaul of triggers to vJass
-Custom techtrees for each faction
-Custom unit-trees for each faction
-New factions
-Expanded tooltips(Custom bars, et cetera. Also, explaining exactly what each thing does, its historical role, et al)
-Expanded roll of city devolopment (more than a simple Town>City>Huge City system).
-Infrastructure: trade routes, roads, et cetera (Probably going to use LlamaNamedOsama's system from Settlers, but with a different type of roads and a castable ability to trade for different resources (coal, iron, et cetera).)
-Reworking of balancing(De-emphasis on Rome and Carthage. Event-specific triggers based on progression of each faction (e.g. Rome knocks the Gauls out of Italy, additional morale for a period of years).)
-Timeline(Based on a combination of history and in-game actions, will trigger certain events (e.g. Rome establishes settlements in Iberia of a certain size, and is at war with Carthage, beginning of the Punic Wars.)
-Heir system (Basically gives a unit a lifespan based on the timeline, and then designates its heirs based on the court.)
-Foley's City Management (modified) [?]
-Forests, rivers, other doodads placement
-Overhaul of triggers to vJass
-Custom techtrees for each faction
-Custom unit-trees for each faction
-New factions
-Expanded tooltips(Custom bars, et cetera. Also, explaining exactly what each thing does, its historical role, et al)
-Expanded roll of city devolopment (more than a simple Town>City>Huge City system).
-Infrastructure: trade routes, roads, et cetera (Probably going to use LlamaNamedOsama's system from Settlers, but with a different type of roads and a castable ability to trade for different resources (coal, iron, et cetera).)
-Reworking of balancing(De-emphasis on Rome and Carthage. Event-specific triggers based on progression of each faction (e.g. Rome knocks the Gauls out of Italy, additional morale for a period of years).)
-Timeline(Based on a combination of history and in-game actions, will trigger certain events (e.g. Rome establishes settlements in Iberia of a certain size, and is at war with Carthage, beginning of the Punic Wars.)
-Heir system (Basically gives a unit a lifespan based on the timeline, and then designates its heirs based on the court.)
-Foley's City Management (modified) [?]
-Settlement/City building from scratch with custom naming system
-Seasons
[x.] Request for Help and Status Update [.x]
If anyone could please find or make possible models to be implemented to the game, post them here! Your name will be featured for at least 30 seconds in the on-screen credits at the beginning of the game!
[.]
Fixed the link to the new terrain.
;]
[.]
Triggers:
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Terrain:
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Doodads:
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Models:
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Units:
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Triggers:
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Terrain:
lllllllllllll
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Doodads:
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Models:
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Units:
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Triggers:
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Screenshots:
1. Northern African Plain
2. Northern Wales
3. The City of Okilis (early version)
4. Southern Italian Peninsula + Sicily
5. Southern Wales
6. Anatolia
7. The Balkans
8. Greece
9. Mesopotamia
10. The Nile River Valley
Attachments
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Mesopotamia.jpg226.4 KB · Views: 1,178
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Okillis.jpg182.3 KB · Views: 354
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North Africa.jpg173.3 KB · Views: 359
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Turkey.jpg163 KB · Views: 341
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The Balkans.jpg153.4 KB · Views: 381
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Germanic Tribes.jpg130.8 KB · Views: 452
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Carthage.jpg126.3 KB · Views: 329
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Roman Republic.jpg119.2 KB · Views: 454
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Greece.jpg117.3 KB · Views: 442
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Gaulic Factions.jpg114.8 KB · Views: 253
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New Full Screen.jpg96.9 KB · Views: 290
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