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12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
14:18, 15th Sep 2012
Magtheridon96:
- The indexing needs to be changed.
Try out Bribe's GUI UnitIndexer
Alternately, you can check out Hanky's Dynamic Indexing Template
- A Damage detection system should be used as I mentioned in the PM. Check out Bribe's GUI DamageEngine.
- You should have a configuration trigger that runs on map initialization which can be used by the user to configure things like the amount of stats taken and the duration.
(You would use arrays:
Set interval[1] = 15
Set interval[2] = 30
Set interval[3] = 60
Set interval[4] = 120
// when you want to set the interval, use interval[(Level of ... for ...)])
This is better than having the values reset every single time your trigger runs because the actions become useless after that.
If it's set once as a constant, it doesn't need to be set again, because nothing's modifying it, so you might as well just do it once on map initialization.
IcemanBo: Too long as NeedsFix. Rejected.
14:18, 15th Sep 2012
Magtheridon96:
- The indexing needs to be changed.
Try out Bribe's GUI UnitIndexer
Alternately, you can check out Hanky's Dynamic Indexing Template
- A Damage detection system should be used as I mentioned in the PM. Check out Bribe's GUI DamageEngine.
- You should have a configuration trigger that runs on map initialization which can be used by the user to configure things like the amount of stats taken and the duration.
(You would use arrays:
Set interval[1] = 15
Set interval[2] = 30
Set interval[3] = 60
Set interval[4] = 120
// when you want to set the interval, use interval[(Level of ... for ...)])
This is better than having the values reset every single time your trigger runs because the actions become useless after that.
If it's set once as a constant, it doesn't need to be set again, because nothing's modifying it, so you might as well just do it once on map initialization.