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Epic rush replay

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Level 11
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I think it was the fault of the enemy players. If they would have played right, they would have defeated you easily. But nontheless, a nice way to rush, and if it works, it's quite
embarrassing for the enemies.

Lol definitely agree, purple was acting like an adiot >_> his scv's nearly outnumbered their workers and he had a marine comin but he decided to run with all of them.
 
Level 22
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3v3 terran scv rush works better. make 11 svcs, rush enemy 1, kill pylon/depot proceed to rape workers, lift off your command center, land at either blocked off expansion or high yield, proceed to enemy 2, rape his workers and or pylon/depot
suicide run to enemy 3, cause he'll always have units to kill you.
but then you already have scvs mining safely in the blocked off or at the high yield and u can just start spamming rines then.
 

Dr Super Good

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It only worked cause you were figthing noobs.

If that happens all allies should send their workers to kill yours, as they out number you they will win. As you have no economy while theirs is largly intact they win.

Instead only 1 ally tried to help the other and all 3 of them obviously failed to realise that workers will attack with the attack move command and should have used it. Most of the time their workers just sat there being eaten by yours, thus they lost.
 
Level 10
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You guys should post replays of yourself.

Everyone but "me" is always a noob.


Professional boxers spend years dodging punches, yet they still get hit by basic punches.

This game is not as static this beats that and this works and that never works as you are claiming it to be.

So keep your criticisms to a smart level, at least until you post videos of yourself.



Thank you.
 
Level 11
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Really, its likely that they were caught off guard and didn't think to send all their workers to attack. If this kind of rush fails, you are fucked completely. Oh yeah, and Terran players laugh at this b/c of liftoff, :eek:

A better rush is going at the very beginning with 2 protoss players, 1 terran. The terran player keeps his SCVs towards the back and has them on autorepair while the toss players kill shit with them. After you kill the first guy, you can fully regen the probe shields and repair them, allowing you to kill the next two with relative ease due to superior numbers. This works great if you have good enough micro, and is quite honestly funny as shit.
 

Dr Super Good

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mrzwach, again that only works if every player in the other team is being stupid and tries to solo (not the purpose of team games). If they work as a team like you are, then they will retreat while their allies send workers tojoin up with theirs. They then turn around and attack when atleast 1 other players workers arrive. They win because they out number you as they have been building workers unlike you. Even if they start off with less numbers, they will soon have the final player reinfocing them to garuntee that all rushing workers are dead. They then go on to win the game as while your economy is gone, usless, broken their is only minorly damaged so they will have superiour resources the rest of the game.
 
Really, its likely that they were caught off guard and didn't think to send all their workers to attack. If this kind of rush fails, you are fucked completely. Oh yeah, and Terran players laugh at this b/c of liftoff, :eek:

A better rush is going at the very beginning with 2 protoss players, 1 terran. The terran player keeps his SCVs towards the back and has them on autorepair while the toss players kill shit with them. After you kill the first guy, you can fully regen the probe shields and repair them, allowing you to kill the next two with relative ease due to superior numbers. This works great if you have good enough micro, and is quite honestly funny as shit.
Lol i like this idea. Might try it!


And i agree those were total noobs.
 
Level 11
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DSG, we played a couple games and figured out how to pull it off effectively most of the time.

First, each player only brings 5 workers and leaves the last one at home to mine. This is important, because you can still recover that way. Then, you have the players surround the enemy, having one person go from one side of the mineral field, another from the other side, and the third going behind. This means that it is very difficult for the enemy to retreat without significant losses. Additionally, if they manage to get away, you just move on to the next guy, and kill his workers. Once you have chased off/killed the workers of all of them, each player takes a base and starts attacking the town hall, with the main intention being to prevent the enemy from going back and mining. This isn't always an instant win - usually the main goal at hand is to deprive them of resources, and if done correctly you can get in your first zealots before they have a chance to get anything to defend themselves with.

Also, from experience, it seems that it is best for all 3 players to go toss. You can just pull back damage workers to heal their shields, which can make a big difference in close fights.

It is extremely entertaining, somewhat douchey, but well worth it just for the epicness of it all.
 

Dr Super Good

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you just move on to the next guy, and...
This is where the start fails and you lose.
The enemy by this time has grouped all workers from their side and procedes to attack your icolated groups as you try and surround him. As they out number you, you lose.

Basically works only on people who should be playing solo and not team games. If they work as a team they can do the same tactic you use against you and win cause they have more numbers.

For example, if someone pulled that on you, you will start by retreating all ACUs as soon as you see it happening to your allies (they can only get a few hits on you cause they are the same speed as you and must stop to attack so can never catch up). You procede to allert your allies that they are worker rushing and then both your allies start groupuing all ACUs together (maybe leaving 1 to mining). As you total more workers than them, you just need to make sure they can not easilly surround your ACUs so damage levels are in your favour and you will fend them off.

As the laws of logic state. 1 < 3 and so 3 people worker rushing will always win against individuals, even if these so called individuals are "a team". However 3 = 3 so 3 people worker rushing will not always win (probably always lose) to 3 people who defend against it.

This is what determines noob from pro teams. You could be classed as a pro team as you can pull off proper team stratergies with great precission. The people you fight and defeat with this stratergy are noob teams, who try and use solo stratergies against 3 players at the same time and thus will lose.
 
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