- Joined
- Apr 20, 2016
- Messages
- 215
I have problems with this trigger in the change tile part I choose cityscape tiled cliff but when in-game it does't show the cliff.
According to a spell checker all the words I wrote were in English. I am pretty sure all the words are inside the Oxford Dictionary. Well maybe I misspelt a few, I suck as spelling...English please.
You could try hiding the terrain and then using custom doodad models.what would I do to do that?
Yes that is because...The cliffs only, example when I will make a new map and my tileset is lordareon summer and the cliffs are dirt and grass now I will use environment change the center of the map to cityscape tiled walls but unfortunately it only shows the tile above but doesn't show the cliff
One can declare more than 2 cliff types in a map, but only the first two will function correctly. Cliff type and terrain type are unrelated mechanically, with the only relationship being forced by slk files which force a terrain tile type to be included along with a cliff tile type. Interesting mechanics is that this relationship occurs implicitly before the custom tile pallet is loaded meaning one can save 8 bytes or so by not declaring the terrain type attached to the cliffs.Cliffs and terrain types are completely unrelated. The cliff mesh always overwrites any terrain tiles at the affected vertex and cliffs types cannot be modified with triggers.