Moderator
M
Moderator
Vengeancekael
Date: 2012/Sep/29 16:57:57
[Please do not send me a message, use Staff Contact]
Comment: [Approved]
You should make the Fallen Protector's small treans be controlled by the AI and thus they follow the hero around, because you can't use your hero's abilities while you have everyone selected.
Also change the Mage's Q's icon, it's not a chain lightning, it's an orb.
And why not make the ranged heros' offensive orb show up as a projectile going towards the target point instead of just appearing at the target point after a while.
Oh yeah and add more modes, which you have promised.
The AI still needs a lot of improvement, as a Priest, they just stand there and heal themselves constantly. (Oh and they walk to the same location after a while and just stand there)
The arena looks a bit dead, try adding some lower areas in the center for example, with a few statues around, etc. A thick fog would also be atmospheric.
The game really is simple as you've said so yourself, it doesn't live up to Warlock's fast-paced combat, you have less abilities and the game isn't really "flashy" looking.
I'd suggest you add a movement skill to every class, the Mage having a blink for example, the fallen protector digging himself underground and moving to a location, knocking people back, or the footman jumping.
Would also be nice if you'd add some neat, original modes.
Staff Contact - Rules
Date: 2012/Sep/29 16:57:57
[Please do not send me a message, use Staff Contact]
Comment: [Approved]
You should make the Fallen Protector's small treans be controlled by the AI and thus they follow the hero around, because you can't use your hero's abilities while you have everyone selected.
Also change the Mage's Q's icon, it's not a chain lightning, it's an orb.
And why not make the ranged heros' offensive orb show up as a projectile going towards the target point instead of just appearing at the target point after a while.
Oh yeah and add more modes, which you have promised.
The AI still needs a lot of improvement, as a Priest, they just stand there and heal themselves constantly. (Oh and they walk to the same location after a while and just stand there)
The arena looks a bit dead, try adding some lower areas in the center for example, with a few statues around, etc. A thick fog would also be atmospheric.
The game really is simple as you've said so yourself, it doesn't live up to Warlock's fast-paced combat, you have less abilities and the game isn't really "flashy" looking.
I'd suggest you add a movement skill to every class, the Mage having a blink for example, the fallen protector digging himself underground and moving to a location, knocking people back, or the footman jumping.
Would also be nice if you'd add some neat, original modes.
Staff Contact - Rules