Engineer
Introduction:
The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades, and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance.
An explosion is the ultimate form of mechanical advantage, so it's no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.
Rifle Heath:
As a Rifleman an Engineer is very familiar with the mastery of guns and rifles. There for the Engineer has a very powerful rifle with many gadgets to increase the damage of his rifle by a lot. Because of this his rifle can get fired very rapidly but with a bad side. His rifle can overheat; causing it to block for 4 seconds silencing the Engineer for the duration. Every time the Engineer shoots his rifle will get heathen up. Therefor an Engineer has to be very careful with the heath of his weapon.
Playing as an Engineer:
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks � grenades, blunderbusses, artillery bombardment, and more � require a closer position.
Playing against an Engineer:
Perhaps the best way to deal with an Engineer is to fight him from afar. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer loses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.
Abilities:
The abilities above are just a part of the hero's abilities and might change as well.
Introduction:
The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades, and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance.
An explosion is the ultimate form of mechanical advantage, so it's no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.

Rifle Heath:
As a Rifleman an Engineer is very familiar with the mastery of guns and rifles. There for the Engineer has a very powerful rifle with many gadgets to increase the damage of his rifle by a lot. Because of this his rifle can get fired very rapidly but with a bad side. His rifle can overheat; causing it to block for 4 seconds silencing the Engineer for the duration. Every time the Engineer shoots his rifle will get heathen up. Therefor an Engineer has to be very careful with the heath of his weapon.
Playing as an Engineer:
As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks � grenades, blunderbusses, artillery bombardment, and more � require a closer position.
Playing against an Engineer:
Perhaps the best way to deal with an Engineer is to fight him from afar. If you can effectively out damage him at long range he will be at a serious disadvantage. If you must get in close, be prepared to kill him quickly. Unlike most other ranged attackers, the Engineer loses little in terms of effectiveness in close quarters. He is certainly more vulnerable than a career designed to engage in melee, but this vulnerability does not make him easy meat.
Abilities:
Rifle Blast![]()
Cooldown: 3.00 seconds
Cast: Instant (autocast)
Range: 700 Range
Cost: 20 Energy
Description: A strong rifle shot; dealing agi*2.2 physical damage. Rifle Blast has an increased critical strike chance based on the distance between the Engineer and the target. If the Engineer is close; the critical strike chance will be based on his intelligence. If the Engineer is far away; the critical strike chance will be based on his agility.
Self-Aiming Turret![]()
Cooldown: 20.00 seconds
Cast: 1.00 cast
Range: 300 Range
Cost: 45 Energy
Description: Constructs a self-aiming turret to attack your opponents; firing volleys of 3 bullets every 2 seconds that deal Agi*0.28 + Int*0.17 physical damage per shot. The turret has a 600 attack range and lasts for 20 seconds of until destroyed. Several talents can upgrade Self-Aiming Turrets into Flamethrowers or even healing Water Sprinklers.
Different types of upgrades:
Flamethrower, Gas Machine, Water Sprinkler and Lightning Rod.
Dwarven Landmine![]()
Cooldown: 8 seconds
Cast: instant
Range: -
Cost: 25 Energy
Description: Places a Dwarven Landmine in front of the Engineer. Enemies that step on it will cause it to explode; dealing Int*2.4 fire damage to nearby enemies while slowing their movement speed by 75% for 3 seconds. The Dwarven Landmines last for 24 seconds and become active after 2 seconds. An Engineer can only use a maximum of 3 Dwarven Landmines at a time.
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