- Joined
- Dec 15, 2009
- Messages
- 625

Empires
The map also focuses into making your faction completely different from other players factions.The location itself gives your players some bonuses and units.E.g
Regional Bonuses
- Cold regions will provide natural defense due to cold but invasions can cause a problem due to heat which the soldiers are not used to.(This is inavasion from cold region to non-cold region)
- Desert regions have a lesser reiance on farms and water due to scarcity but have to fight for most other resources (excluding oil..hehe)
- Coastal regions are excellent areas,resource rich due to the waters,but are hotspots for creep invasions
RACES
The units you command are strictly human,mechanical,summoned units etc.Units from other races have to be bought from outside or enticed to live in your nation.This has its pros and cons.
Orc
A strong race,but not known for social skills.They never manage to live in groups of more than 10,and many seek human asylum to escape from the 90% crazy orcs.Orcs are strong warriors,and are pleased in little else than war and do not demand use of facilities.However their high consumption of food alarms many of the human populace.
Naga
A race whose features include amphibious advantage,intelligence as well as magic powers,the naga are arguably the strongest of the neutral races.The naga fear the orcs,who reduced thier numbers,and are now looking for human asylum.They,have thier own religion which might make non-atheist populace unhappy.
RELIGION
Religion:The Black CultYour thinkers believe that the only way to appease the higher power called god is to sacrifice as many creatures in his name.This line of thinking results in an aggressive mentality among the populace.This religion mainly provides offensive bonuses to your units.
Popularity:6/10
Religion:MonothesticYour thinkers believe that there is only one god and all other religions and creatures are out to get them.This causes an intolerance among the people for mercenaries and non-monothestic alliances but there are a lot of defensive bonuses to this religion.
Popularity: 8/10
Religion:Polytheistic
Your thinkers have assigned a god for almost every object out there.People have a very high faith in these gods,and the temples increase productivity.However the religion spreads slowly and is hard to follow.
Popularity: 4/10
Progress:
Terrain:Ill let you know when my terrainer finishes it
Triggers:About 12%
Units:About 14%
Some Units:
1.Spartan:
Yeah,we know what they are.Powerful,Slow metal age soldier which destroys almost any unit that gets in its way.
2.Striker:
Ridiculously fast,powerful cavalry.Has the Madden horse ability which reduces armour but increases speed.
Requirements:Light Warfare,Advanced Domestication,Breeding (1)
3.Blazean:
The first suicide bomber.Has an array of Suicide abilities to choose from.
Ablaze:Sets itself on fire,which damages all other units around him.
Corrosive Acid:Sprays acid all around himself,drastically redicing armour of the units around him.
Heal Explode:Kills himself to heal all allied units around himself.
Requirements:Alchemy,Advanced Chemical Control,Corrosive Potionry.
4.Twin Rifle:
Unit with low armour which fires with two rifles(duh).Has the twin rifle blast ability.
Requirements:Light Warfare,Gunpowder.
1.Spartan:
Yeah,we know what they are.Powerful,Slow metal age soldier which destroys almost any unit that gets in its way.
2.Striker:
Ridiculously fast,powerful cavalry.Has the Madden horse ability which reduces armour but increases speed.
Requirements:Light Warfare,Advanced Domestication,Breeding (1)
3.Blazean:
The first suicide bomber.Has an array of Suicide abilities to choose from.
Ablaze:Sets itself on fire,which damages all other units around him.
Corrosive Acid:Sprays acid all around himself,drastically redicing armour of the units around him.
Heal Explode:Kills himself to heal all allied units around himself.
Requirements:Alchemy,Advanced Chemical Control,Corrosive Potionry.
4.Twin Rifle:
Unit with low armour which fires with two rifles(duh).Has the twin rifle blast ability.
Requirements:Light Warfare,Gunpowder.
If you opt for Magic over technology,then you have to choose what kind of magic you want to pursue:-
1.Arcane
2.Elemental
3.Darkness
4.Alchemy
Lets say you chose darkness.So you a further choice
a.Necromancy(Revival from the dead)
b.Demonism (Summoning of demons)
Necromancy will give you :-
1.Skeleton Warrior
2.Skeleton Archer
3.Skeleton Mage
4.Plague Zombie
5.Skeletal Knight (Heavy warfare style chosen)
6.Skeleton Zealot (Light warfare style chosen)
7.Meat Wagon
8.Skull thrower (Siege emphasis chosen)
You can also choose to emphasise technology.This will disable further inroads into necromancy,but at the end of it you will get units like
1.Shadow Tank
2.Shadebomber
Necromancy deals mainly with raising from the dead.Demonomancy deals with summoning demosn.Both styles will have some units and one aspect namely
'Corruption' common which is corrpution of enemy units which will weaken them or make them join your army
Also,you will also get different units depending on your location.
And once you choose necromancy,it doesnt mean that you cant choose the other magics.Necromancy becomes your main branch,but you also can go for other branches.Thier power will be slightly weaker though.
EDIT:Unit list isnt complete.
1.Arcane
2.Elemental
3.Darkness
4.Alchemy
Lets say you chose darkness.So you a further choice
a.Necromancy(Revival from the dead)
b.Demonism (Summoning of demons)
Necromancy will give you :-
1.Skeleton Warrior
2.Skeleton Archer
3.Skeleton Mage
4.Plague Zombie
5.Skeletal Knight (Heavy warfare style chosen)
6.Skeleton Zealot (Light warfare style chosen)
7.Meat Wagon
8.Skull thrower (Siege emphasis chosen)
You can also choose to emphasise technology.This will disable further inroads into necromancy,but at the end of it you will get units like
1.Shadow Tank
2.Shadebomber
Necromancy deals mainly with raising from the dead.Demonomancy deals with summoning demosn.Both styles will have some units and one aspect namely
'Corruption' common which is corrpution of enemy units which will weaken them or make them join your army
Also,you will also get different units depending on your location.
And once you choose necromancy,it doesnt mean that you cant choose the other magics.Necromancy becomes your main branch,but you also can go for other branches.Thier power will be slightly weaker though.
EDIT:Unit list isnt complete.
Screenie
Credits to Oziris from the terraining workshop.This Island hosts the nerubians,who have no interest in alliances.Defeating them earns you a special relic.Nerubian Units are under construction.

Credits to Oziris from the terraining workshop.This Island hosts the nerubians,who have no interest in alliances.Defeating them earns you a special relic.Nerubian Units are under construction.
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