Cool patch! I've played it a couple hours and here's what I noticed:
1.1 Unfortunately, the health globe freeze is still happening, but much more rarely, about 1 in 100 times. Appears to be the same on-destroy event.
1.2 From what I saw, mana globes are still rare and have the same values. For example, I could drop up to 6 health globes during a fight, while it's quite rare to get at least 2 mana globes.
1.3 I've tried to listen closely, but their new ambient appears to be missing. What comes to mind is that it has '3D sound' unchecked. Thanks for the effort though, I'm much less anxious about them now

1.4 Projectile acceleration plays out amazingly! But when I was standing still by an old habit, I noticed one minor thing. With increasing speed, an object's orbit radius increases as well, resulting in a projectile circling around the hero for a short time occasionally (when in linear motion phase). I was suggesting adding the acceleration
after the 'dance in the air' just in that case (and not to distort the 'dance' in any way, since it's quite impressive as is).
2.1 Removing units' pathing has its implications. For example, they can move through walls and can be ordered to guard a location over an abyss.
2.2 Illusions usually inhabit the same location, since they are ordered to move to a singular spot. Adding Ethereal
'Aeth' instead of using SetUnitPathing() wouldn't prevent such merging (but would help with moving through walls). However it can be done by sending (and maybe following) units in formations (coordinate arrays), instead of to a singular point. Implementing formations would be nifty if you plan on introducing more classes with summons.
3. After using Toggle Item Display [F] several times, item-names on the ground started to lose fragments. Happens upon item creation (dropping from enemies or inventory). In v1.1 I could find a location where the missing fragments of the floating texts were. Old screenshots were deleted by accident.
4. Selection circles are not removed after unit's death sometimes.
5. Unique and Rare items stopped dropping past level 50.
6.1 Also, maybe you could move the basic commands (Z, X, C etc.) to the left side of the screen until you figure out how to scale their position with resolution?
6.2 The save reminder every 5 minutes is a bit irritating. It's like it's always on the screen. How about 10 minutes?