I'm the one doing (v)JASS and co-leading. I'm trying to pick up vJASS. It'd be better if I just try to introduce myself to OOP language instead, as the vJASS tutorials don't seem to want to explain it in any proper detail. I've used it before, and I have a basic idea of how to use it.
I'll probably do a number of spells and systems. I'm terrible at math, so there are some spells that I have to ask for help on (The ones with self-made effects.) I understand most all other areas of map making, and have tried them out to some degree.
Anyways, what I'm saying is that you will likely be able to do any field you choose in these projects. You may be the most experienced one on the team, though I dunno, I haven't seen your stuff. Plus, I do have a might-bit of experience. Still it may be necessary to ask you to do the stuff you're good at that no one else can do.
We're working on a fairly innovative AoS. It's using some unique ideas to fuel it, so it's straying a ways from the AoS genre, but it's very promising. Get in early to make your voice heard.
Afterwards I can definently forsee a dungeon crawler. The point of the AoS is to stand as a fairly well-made first project and get a feel for one anothers styles, schedules, and abilities while being able to utelize a number of resources. This will make the next project run smoother and have more polish.
Just in case we can run a check to see if at least the majority of our people are comfortable with a dungeon crawler afterwards.
Browse the forums at smilestudio.webs.com and see if you like what we're doing.