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[General] Egg Sack Animations

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Level 22
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Feb 3, 2009
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3,292
Hello I made a unit with the model Egg Sack.
When you kill it normally it plays it's death animation, but the problem is that killing it with triggers, both kill unit and damage unit didn't work.
I also tried Set unit animation, didn't work either...

Any ideas why and how to fix it?

EDIT: Figured it out, I needed to put a little delay because I used the event Begins casting an ability.
 
Level 26
Joined
Mar 19, 2008
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3,140
I'm afraid it works for me properly. Meaby check out the model file you have been using.

Hope you didn't use: Doodads\Dungeon\Terrain\EggSack\EggSack.mdl.
Use either: Doodads\Dungeon\Terrain\EggSack\EggSack0.mdl
or: Doodads\Dungeon\Terrain\EggSack\EggSack1.mdl

EDIT: Ah I see ;) Meaby using 'Start effect of ability' or 'Fnishes casting' events will work better.
 
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