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SFX Contest
This contest is about making Special Effects, but since only one FX is rather simple, and small, we'll be making FX packs. The Effects have to be centered on one theme, of your choice.
NOTE: Depending on the type of contest this turns into, themes may be limited to a single theme for all participants, a bit like the modelling and texturing contests.
RULES:
-Ingame textures only. Importing extra textures for SFX can be a little annoying.
-Effect must be decently scaled, meaning it can't get any bigger than a 512
square in the World Editor (the yellow grid).
-Particle cap is set to 1000, which is still huge (this rule is subject to change).
-You must make at least 2 effects in your pack.
-All effects must be centered around one theme (of your choice or a single theme).
New to SFX? Well it just so happens there's a tutorial available to learn the basics right here.
Deadline will be decided once the contest is approved.
Winner will be decided by public vote.
Basic info about SFXWhat is an SFX?
SFX stands for Special Effects, and are mostly made of particles, ribbons and one-poly models called "planes". So far as I know, there are two kinds of SFX:
One-shot Effects:
-Usually a single burst of particles used for explosions and the like. These are usually made of one "birth" sequence that is non-looping. One-shots use particles, but not many planes and ribbons.
Buff Effects:
-These are long lasting Effects with Stand and Death Sequences (stand being looping) and occasionnally Birth. These are mostly used for buffs like divine shield, and are a mix of planes, particles and ribbons.
For more info, read the tutorial I mentioned before.
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