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Edit Tileset, causes havoc on landscape

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Level 14
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So when I go to edit a tileset using UMSWE's "Edit Tileset" to try to add new ones, it gives me this garbage about too few cliffs (I think it's just the Ashenvale setting bugged out) Though I could every single tile in there cliffs and it'd tell me that.

Alternative is to change it to a new base set, but then BLAM, everything on the map gets skewed around and I don't want to have to go over it all tile by tile.

Any work around or fixes so I can add a pivotal tile?
 
You are using UMSWE? Why not use the one built-in to JNGP?

Just go to Extensions -> Edit Tileset, choose the tiles you want, and then press "OK", close your map (don't save) and then reopen.

Unless that IS the one you are talking about. In that case, don't remove the base cliffs. Leave the two cliff tiles for the base tileset and then just add the other tiles you need. I remember I've tried to remove cliffs in the past, and it did really funky things to my map.

Not much you can do otherwise, the tile limit is 16.
 
Level 14
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Jul 26, 2008
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1,009
I'm using JNGP.

Odd thing is I've got the 2 base cliffs in for it but it always tells me I have too few. When I go into Modify Tileset it seems to think everything is a cliff.

The solution is to change the base to Lordaeron Fall but that causes funky texture changes on the map. It really doesn't like any other base changes besides Fall either for some reason, the rest it gives the "too few cliffs" error still.

I'm definitely under 16 tiles though.
 
Level 14
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Jul 26, 2008
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Well disabling UMSWE didn't solve the problem.

Screenshotting the error seems silly since it's just a dialog box with the X icon.

It says:

"Too few cliff tiles have been selected"

However I have all the ashenvale cliffs in it and then some. Modify tileset shows that 4 of the tiles selected are non-removable cliffs, which is odd.

EDIT: I do have a Terrain.slk that may have an affect but I'm not sure.
 
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