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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Edge of Extinction v1.9

Submitted by johannesr
This bundle is marked as approved. It works and satisfies the submission rules.
johannesr Presents

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Created by johannesr

Introduction:

Thorn Stormwild, once the leader of an elite sniper team, now living out the rest of his days in Deerwood,
putting his shooting skills to use as a hunter, when suddenly strange things start happening in Deerwood
one night and Thorn must come out of retirement to face this new threat.

Features:

-Lots of cinematics
-Lots of custom models/skins
-Great terrain (Screenshots attached)
-Weather System
-Ammo System
-Item Stacking System
-Bag System
*You are equipped with a bag that can extend your inventory
-Hunting system
*You can go hunting in special hunting areas to earn gold to buy better equipment.
*Normal enemies also give gold, but significantly less.
-Bayonet System
*The hunter can use his bayonet when at close range or out of ammo.

Misc. Info:

This Single player RPG is made only by me, johannesr, with the exception of models, skins and some custom spells
(Credits are under optional quests in the map). It took me about 3 years to make this, although i worked on it on and off.


Screenshots



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Changelog

Version 1.1
- Fixed bugs
- Reworked hunting system due to an exploit
- Added level requirements to the better weapons
- Blocked Shalis from entering hunting zones

V1.2
- Fixed Thorn's ability locations
- Cloak is now removed no matter what
- Raccoons are slightly easier to kill now
- Other small tweaks

v1.3
- Infinite money glitch fixed
- Elves now turn back to blue always
- Thorn is lvl 1 again at the start

v1.4
- Fixed some triggers not working when in bayonet mode
- Made environment slightly darker

v1.5
- Fixed a glitch with the final boss
- Minimap pings added for some quests

v1.6
- Reworked hunting mode again: now it goes into it automatically when entering zone and some other tweaks
- Added some passive icons for abilities

v1.7
- Fixed ammo drain bug
- Bag can now be used in the mine
- Hunter now has rifleman sound set ("Its hammer time!" didn't make much sense)
- Some misc. fixes

v1.8
- Fixed lots of minor bugs

v1.9
- Fixed the explorer rescue optional quest
- Bag really is removed now no matter what, prevented it from being put in the backpack



Keywords:
rpg, hunter, hunting, mutant, gun, dwarf, dwarves, elves, elders, swamp, forest, mine, cave, awesome, cool, lol, dark, invasion, unknown, alien, gun,
Contents

Edge of Extinction v1.9 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Mar/17 17:45:14 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. johannesr

    johannesr

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    Okay fixed all the bugs mentioned so far.
     
  2. EternaLife

    EternaLife

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    Then I'm already at the elders village. What do I do now? I walk around there is no one that has a quest giving icon there. Is this a bug?

    Like I said, the purifying treants gives me a "quest completed" even though there are only 14 possible treants there to be purified...

    #EDIT: If I download the new version of the map, will my save game from the previous version work for the new version map??

    #EDIT: I just found the answer to my own question... no it doesn't work!!! I cant believe it, I have to start the RPG from the very beginning :(
     
  3. johannesr

    johannesr

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    Didnt you get a cinematic when you entered the elders village? Purifying treants is just an optional quest, you don't have to do it and you just get more rewards the more treants you purify (minimum 10), im not sure why you couldnt find the last one but its not a big deal.
     
    Last edited: Jan 9, 2012
  4. EternaLife

    EternaLife

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    No cinematic AT ALL when I enter the elders village :(
    So I started again with your new version.. better luck this time :D

    How about the optional quest to find the four explosives? Did you make sure there are four?
     
  5. CaoSong

    CaoSong

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    Thus far I like the storyline and the map, terrain is nice except for one thing which I'll explain later (visually it's great).

    [Bugs/Problems]
    I had the most powerful sniper rifle and 600 bullets before I even went to hunt the first mutant at the very start so that's gotta be fixed somehow, I had nothing to work towards from the start of the game basically.

    Hunting is far too easy, I just switched over to my melee mode, and then set up a short patrol path in the racoons area and killed racoons over and over and over till I had a huge amount of gold. I could do this only because the racoons try to attack me (even though they have 0 attack they still come to me so I don't have to chase them).

    Now about the terrain, because of the closeness of enemies who are kept apart only by small rows of trees, I was able to use the sniper rifle to kill pretty much every enemy through the trees so they couldn't get to me... I killed the mutant squid in the river, by standing near the dock, well out of range of the mutants, and sniping it. Something either needs to be done with range, or you gotta make it so you cant shoot enemies through stuff lol

    Too add onto that, I actually killed all the enemies in the cave, so when the cinematic where the mutants break through the gate and attack the outpost is supposed to happen... nothing happens... we're all just standing by the gate stuck waiting for the mutants to attack >_< So I can't continue any further.
     
  6. johannesr

    johannesr

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    Hmm i gotta balance hunting mode some more and disable melee during it, it's meant to be done with your rifle, i don't think the raccoons were attacking you, they just run around the area a lot. You had so much range because you had the sniper rifle, which wasn't meant to be got early. Also the killing through trees... did you enable "iseedeadpeople"?
     
  7. CaoSong

    CaoSong

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    Hmmmm the raccoons may not have been attacking me, but they were running towards me... at the very least they weren't running away from me. I also noticed a couple times that one of the NPC hunters would enter the hunting area and shoot one of the raccoons cause it got too close. I think the raccoon area could be fixed by making it bigger. Cause Deer hunting works, the deer run from you and there's actually enough room for them to run away in, but even when they run I can usually still get 1 melee attack off before they get out of range. So if it's possible, you should disable melee mode while hunting.

    Anywho I'm thinking that maybe if you make deer/raccoon drop their fur after you kill them, which you have to pick up and then sell, it will make hunting a little more difficult. Or limit how many deer/raccoon can be hunted every day. Either way it would put a stop to most people getting the best items at the start of the game.

    And yea I did use the "iseedeadpeople" cheat, always do when I'm testing a new map so I can judge the entire terrain. If that's why I could shoot through the trees then I guess that solves that problem lol but you should probably make the mutants inside the cave invincible till the gate is destroyed anyway just encase.
     
  8. RayChaos

    RayChaos

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    Hmm,I don't see the point there.Say,If your rifle ran out of bullets while hunting,and bayonet is disabled=DISASTER IN HUNTING.
    Unless if ya make a RIFLE SPECIALLY FOR HUNTING(like the basic starting rifle,just with unlimited ammo throughout hunting).

    Suggestion:
    Make hunting LIMITED ONLY ON DAY,not NIGHT.That should settle the farming probs.
    Or make exclusive,unique rifles that can only be obtainable via Quests,Mob Drops or Recipes.

    PS:BTW I'd yet to dwnload the lastest map,so now I'm re-downloading it.
    And on my previous gameplay,I just gt the Advanced Dwarven RifleIII(eats Type one Ammo) and that was enough for me to clear almost de whole game.
     
  9. CaoSong

    CaoSong

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    If you ran out of ammo just walk out of the hunting area and get more ammo lol how is that a disaster? the Ammo dealer is like 5 steps away from the entrance of the Raccoon hunting zone and about 10 steps from the Deer hunting zone lol far from a disaster as it would take you like 12 seconds to run back, buy ammo, and get back to the hunting zone.
     
  10. EternaLife

    EternaLife

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    Yes I agree with RayChaos, you should only be able to hunt at night time, to stop people from easily getting the best weapon so early on, or simply make the rifles unobtainable until a certain level is reached.
    Also I have a great idea. Allow the possibility of getting rifle attachments, but perhaps only for the best rifles. Possible attachments for the rifles could include :

    * Double Barrel (shooting two guys at once)
    * Grenade launcher (some other guy made this suggestion earlier)
    * Super Super long range shot where you can scroll the map a bit to target an enemy(obviously has a very large cool down and perhaps uses 3 bullets instead of 1)
    * Shot that attacks everything in a line
    * Shot that throws a net and pins down the enemy
     
  11. RayChaos

    RayChaos

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    Wee....Cleared the game using only Advanced Dwarven Rifle III!!!!

    That was one hell of a map,but I barely made it with potions!!
    Nice storyline,robust gaming experience!!
    BTW,when's part 2?

    PS:Oh ya found a minor bug,when ya went to Murloc Village in the Swamp after helping it to defend the Village from the Swamp Ghoul Onslaught and whenever I try to left the Village,sometimes Thorn will be stuck briefly in the area.Why is this so?
     
  12. johannesr

    johannesr

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    There absolutely should be a cinematic there. Theres a trigger that runs when Thorn goes through the gate. There's no reason why the trigger didn't run, wc3's fault i guess :/ And yes there's 4 explosives, look harder.

    The problem with extra items (attachments) is that it takes more inventory room and the inventory is small enough as it is.

    Anyway, i gave the advanced and sniper rifles level requirements. Changed hunting mode: now you have an ability to shoot the animals as i discovered that using attack-move on the area makes the hunter auto-attack all the animals -_-

    @RayChaos Glad you liked it :) I probably won't be making a part 2, the storyline was pretty much wrapped up anyway. How/where exactly did Thorn get stuck?
     
  13. EternaLife

    EternaLife

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    Hey Johan, in the swamp I brought all the ingredients, the 3 shimmerweed and the dragpon venom and the empty vial to the waterfall, but nothing is happening. What should I do?

    *EDIT somehow after changing inventory items and swapping and dropping stuff it finally worked, I dont know how :p
     
    Last edited: Jan 10, 2012
  14. CaoSong

    CaoSong

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    I downloaded the latest version, but even without using the iseedeadpeople cheat I was still able to stand on the side of the river and kill the mutant squid and it's tentacles from a distance using the MKIII rifle.

    I like what you did with the hunting but for some reason the Raccoons are now leaving the hunting area and getting killed by the hunters lol

    EDIT: Ugh I'm stuck in another cinematic. I'm talking to the hunter who tells you about the hidden locations, I did the first one. But I didn't have 300 gold so I had to turn down the 2nd one. When I went back and asked him I paid the 300 gold and got the location, I then went and did it. I went back to the hunter and spoke to him but he asked me again if I wanted to know the location of the 2nd hidden area which I had already paid for and finished. So I selected "No"... but now I'm stuck, we're just standing there.
     
    Last edited: Jan 10, 2012
  15. EternaLife

    EternaLife

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    Reality Shift Bug :

    After arriving at those two ghost archmages, one of the footman that was with me was teleported to some other place and died quickly, but then Thorn and the other footman started walking south in the forest towards some trolls. Just above the trolls I cannot proceed, I could only spawn my wolf and help it kill the trolls. When I walk back to those two ghost mages nothing happens at all... what do I do?

    How do I get those guardians to send me to teleport me to that place? Only my footman got teleported there
     
  16. RayChaos

    RayChaos

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    @johannesr:
    Exactly after the event Shalis deceased from the BogLord and went missing,then whenever I wanted to leave the village after the event(to restock ammo as the village had no vendor) and whenever I tried somehow I got stuck near the entrance.Took me a few tries every time just to get to the darn explorer's camp.
     
  17. johannesr

    johannesr

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    @CaoSong I'll add some pathing blockers at the dock and sorry for the bug, i forgot to add "Turn off this trigger" to it :/

    @EternaLife Ah, my footmen never survived until that point which is why i didn't encounter this bug, unfortunately you can't do anything, i hope you had a save :/

    @RayChaos hmm, don't know what could be causing that
     
  18. EternaLife

    EternaLife

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    Dam it! I will not start this RPG all over again.. it took me too long.. this would be third time of starting over, with this time being the furtherest I've gotten.
    I really wanted to finish it. But great job on the map though, despite those small bugs. Since they can easily be fixed, I'm still giving this map a 5 :).

    Thanks man, I really look forward to your next map
     
  19. Thunderstoren

    Thunderstoren

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    hey . i dont know if this is a bug but in the cave i killed the demon lord an put this gem on the altar then i killed the 4 ghosts an give the 4 orbs in the obeliks but Shalis lie down on the ground an i cant move her please help me out :)
     
  20. UndeadImmortal

    UndeadImmortal

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    You should add a Changelog :cgrin: