Moderator
M
Moderator
Vengeancekael: Private Message
Date: 2012/Mar/17 17:45:14
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: This is pretty much your average single player RPG, with a rather generic storyline and of course, quests and quests!
The skills fit the heroes, they may not be very flashy and satisfying, but they're quite useful, especially the wolf which can tank for the hunter.
The hunting feature gets barely mentioned in-game and is thus almost unnecessary and completely left out.
The dialogue cutscenes feel empty and dead, add some camera movement and make the units face each other and while you're at it, fade out the screen for 0.5s so that you can move the units to some preset points and then fade in again.
And make a cutscene trigger when you come close to the guy, not enter a region.
The map is OK, the combat is simple, the only differen thing about it would be the ammo system, which is kind of neat and also the different types of ammo make it more special.
(BTW you open a gigantic gate when invisible and the guy standing guard in front of it doesn't notice anyhting? ;D)
The best aspect of the map would be the terrain, it's very vivid and matches realistic forests in some way, with a lot of grass and bushes.
There are some missing pathings here and there though.
Overall, it's nothing too new and it does get boring after a while, but it can be fun for certain RPG players.
(P.S. Reset the camera for the player after the cutscene in the crystal mines where everyone gets killed)
Admin Contact - Resource Moderation - Rules
15:08, 8th Jan 2012
Vengeancekael: Approved.
Date: 2012/Mar/17 17:45:14
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: This is pretty much your average single player RPG, with a rather generic storyline and of course, quests and quests!
The skills fit the heroes, they may not be very flashy and satisfying, but they're quite useful, especially the wolf which can tank for the hunter.
The hunting feature gets barely mentioned in-game and is thus almost unnecessary and completely left out.
The dialogue cutscenes feel empty and dead, add some camera movement and make the units face each other and while you're at it, fade out the screen for 0.5s so that you can move the units to some preset points and then fade in again.
And make a cutscene trigger when you come close to the guy, not enter a region.
The map is OK, the combat is simple, the only differen thing about it would be the ammo system, which is kind of neat and also the different types of ammo make it more special.
(BTW you open a gigantic gate when invisible and the guy standing guard in front of it doesn't notice anyhting? ;D)
The best aspect of the map would be the terrain, it's very vivid and matches realistic forests in some way, with a lot of grass and bushes.
There are some missing pathings here and there though.
Overall, it's nothing too new and it does get boring after a while, but it can be fun for certain RPG players.
(P.S. Reset the camera for the player after the cutscene in the crystal mines where everyone gets killed)
Admin Contact - Resource Moderation - Rules
15:08, 8th Jan 2012
Vengeancekael: Approved.