First off, edits of original Warcraft III maps is pretty no-no especially in such condition.
Avoid using anything but a normal melee minimap preview for these kind of maps.
1. There isn't sufficient buildings space in the main base.
2. The Dragon Roost is totally unprotected. You can just leave a Wisp near it and wait for the big one to become available.
3. It's a nice touch to only reach the Foutain either by ship, zeppelin or after cutting the trees, however the space for units to heal is pretty small considering doodads are also there.
4. I'm not sure it's a good idea to have a Mercenary Camp only reachable by transport. It's a lot of time and resources wasted on it.
5. The Laboratories are unguarded. The Shipyards can be left alone.
6. The player on the right side can reach the strong ogre group in the middle faster.
7. Does the Market Place create anything?
I suggest using these ideas in creating an original map.
Set to
Substandard.
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