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Easy Terrain for 'Camouflaging' Units

Level 8
Joined
Jun 1, 2006
Messages
253
In this tutorial, I will be showing you how to easily make terrain, which camouflaged units fit into well.



Tools Needed
World Editor, any type of it.


Steps


1)
Open up your World Editor.


2)
Make a new map, using Village as your base tileset. Make the base terrain Short Grass.

View attachment ShortGrass.bmp

3)
Surround the area(s) you wish to put the terrain in with Boundaries. This helps so you know where you're terraining.


4)
Select the Thick Grass tile, and zoom out, adjusting 'CTRL+Mousewheel out / in' for your needs, so that you have the whole area. Or you could do Advanced -> View Entire Map.



5)
Now, slowly or quickly drag your mouse over the area - slower means more grass, quicker means less grass. If you look at the minimap now, you'll see a kind of 'camouflagey' picture, this is what we want.

View attachment ShortThickGrass.bmp View attachment Minimap.bmp Note: this minimap has used cliffs, and doodads.


6)
After adding in all the grass you need, go to the Doodad Pallet, and select Village Tree Wall.


7)
After having the whole area in your view again, use the same technique as with the grass, slower for more trees, faster for less trees.
OR
After having the whole area in your view again, click at random into it, add dragging at times.

View attachment ShortThickGrassTrees.bmp

8)
Add doodads, units etc. for your wants, and look at the ending result.

View attachment ShortThickGrassTreesUnits.bmp
 
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