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- Nov 3, 2006
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NOT FINISHED, STILL WORKING ON THIS
This tutorial may help you if you get stuck making your terrain. Just add some "eye candy to help spice it up! Adding special elements really enhances your terrain and makes it more pleasing to the player's eye. Let's get started.
Fog
Fog is available for use in the wc3 engine: it should act as real fog, move as you do and can also be transparent. Here is how you can easily add fog to your terrain.
Sky is a model that is implemented into every map by default, it is actualy a 6-polygon square that use textures from the wc3 database. All textures can be changed in Scenario >> Map options >> prefs. There is an extra texture called Fogged Sky: this is basicly a white texture that is colorized by the color of your custom fog.
Day Time
Note that the appearance of the game isn't same if you look at the sky and doodads at night or at dawn. Dawn is lighter and Midnight, for example is darker. You go to these options the same way as you select sky: (Scenario >> Map options >> prefs) this is where you can change day-time settings.
Tiles are the main foundation of every terrain and are used as ground textures. There are a maximum of 12 usable texture spaces (tiles with 18 variations use 2 texture spaces), but I recommend WEU to all terrainers, since it allows them to use up to 16 different tiles.
Using Cliffs or maybe NOT?
While using cliffs lets you quickly finish your terrain, it's not always the best way to proceed. For example, when using custom doodads. Now custom doodads are something you might perhaps call "elite," and then when you put cake-layer cliffs all around them... that's not elite. Cliffs can be used very well without custom doodads. To avoid the use of cliffs, you will have to use the tools under the "Apply Height" field in WE's terrain pallete.
Terrain Types
This is the part of tutorial where you will need to use all the knowledge that you've gained so far. Here you will learn what should you do if you want to make a specific type of terrain.
[highlight] { The following section needs to be described more clearly and in much greater detail}[/code]
Format is: Terrain Type | Sky | RGB Fog | Tiles |
Elven Forest | Fogged/Fellwood | (111,37,131 Purple),(70,160,255 Azure Blue) | Ashenvale Vines, Ashenvale Grass, Ashenvale Dirt, Ashenvale Rough Dirt, Ashenvale Lumpy Grass, Ashenvale Leaves, Village Thick Grass, Lordaeon Summer Rocks, Lordaeon Summer Dark Grass |Desert |
This tutorial may help you if you get stuck making your terrain. Just add some "eye candy to help spice it up! Adding special elements really enhances your terrain and makes it more pleasing to the player's eye. Let's get started.
Fog
Fog is available for use in the wc3 engine: it should act as real fog, move as you do and can also be transparent. Here is how you can easily add fog to your terrain.
- Always set Fog to "Linear." The other two settings will tint the entire terrain 100% so that you dont see terrain at all.
- This is the value where fog will first appear. I recommend a value of 1000 for first-person maps, 750 for third person maps and 250/500 for bird (normal) perspective. Depending of third field, the fog will be more or less transparent.
- This is how far will fog disperse and where it will be allowed to fill part of terrain with 100% colour. It's best to set it to 2000/3000/4000/5000, depending on how dense fog you want (2000 is densest)
- This value doesn't do anything, it seems that it's left there for other two styles "Expotential 1 and 2" which aren't usable at all.
- This is main field if you want to make fog eye candy. [highlight]{more specific detail needed}[/code]
Sky is a model that is implemented into every map by default, it is actualy a 6-polygon square that use textures from the wc3 database. All textures can be changed in Scenario >> Map options >> prefs. There is an extra texture called Fogged Sky: this is basicly a white texture that is colorized by the color of your custom fog.
Day Time
Note that the appearance of the game isn't same if you look at the sky and doodads at night or at dawn. Dawn is lighter and Midnight, for example is darker. You go to these options the same way as you select sky: (Scenario >> Map options >> prefs) this is where you can change day-time settings.
- "Dawn" is lightest.
- "Noon" is darker than Dawn.
- "Dusk" is a bit darker than Noon.
- "Midnight" gives a 50% blue tint to units, doodads and sky.
Tiles are the main foundation of every terrain and are used as ground textures. There are a maximum of 12 usable texture spaces (tiles with 18 variations use 2 texture spaces), but I recommend WEU to all terrainers, since it allows them to use up to 16 different tiles.
Using Cliffs or maybe NOT?
While using cliffs lets you quickly finish your terrain, it's not always the best way to proceed. For example, when using custom doodads. Now custom doodads are something you might perhaps call "elite," and then when you put cake-layer cliffs all around them... that's not elite. Cliffs can be used very well without custom doodads. To avoid the use of cliffs, you will have to use the tools under the "Apply Height" field in WE's terrain pallete.
- Raise - This tool raises the terrain above its current height.
- Lower - This tool lowers the terrain below its current height.
- Plateau - applies height from the center of the brush to other nearby fields selected by the brush
- Noise - I really don't recommend this tool: since it can't be controlled, use Raise and Lower instead.
- Smooth - Makes all terrain under the brush allign itself to the value that is in middle of the highest and lowest values.
Terrain Types
This is the part of tutorial where you will need to use all the knowledge that you've gained so far. Here you will learn what should you do if you want to make a specific type of terrain.
[highlight] { The following section needs to be described more clearly and in much greater detail}[/code]
Format is: Terrain Type | Sky | RGB Fog | Tiles |
Elven Forest | Fogged/Fellwood | (111,37,131 Purple),(70,160,255 Azure Blue) | Ashenvale Vines, Ashenvale Grass, Ashenvale Dirt, Ashenvale Rough Dirt, Ashenvale Lumpy Grass, Ashenvale Leaves, Village Thick Grass, Lordaeon Summer Rocks, Lordaeon Summer Dark Grass |Desert |
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