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Moderator
Reviewed by Maker, Earthbomb v 1.2, 30th Dec 2011 |
Approved. The initial effect with the sound it makes are well chosen. However I think the War Stomp effect could be changed to something else. You could experiment with offsetting the initial effect a bit, give it some height since now it get clipped with terrain on uneven ground. Improvement suggestions:
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Reviewed by Maker, Earthbomb v 1.1, 29th Dec 2011 |
Required changes
Optional changes:
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14:59, 22nd Dec 2011
Pharaoh_:
- Set ETargetPoint[EIndex] = (Target point of ability being cast)
- Custom script: set udg_ETargetX[udg_EIndex] = GetSpellTargetX()
- Custom script: set udg_ETargetY[udg_EIndex] = GetSpellTargetY()
- Set TempInt = (Player number of (Triggering player))
- ETimer[EInteger] Greater than 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ETimer[EInteger] Greater than 0.00
- Then - Actions
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Else - Actions
- Set EGroup[EInteger] = (Units within 300.00 of ETargetPoint[EInteger] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Ow
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Unit Group - Pick every unit in EGroup[EInteger] and do (Actions)
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Loop - Actions
- Unit - Cause ECaster[EInteger] to damage (Picked unit), dealing EDamage[EInteger] damage of attack type Chaos and damage type Normal
- Unit - Turn collision for (Picked unit) Off
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Loop - Actions
- Special Effect - Create a special effect at ETargetPoint[EInteger] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Destroy EMarker[EInteger]
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If - Conditions
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Set EGroup[EInteger] = (Units within 300.00 of ETargetPoint[EInteger] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Ow
-
Unit Group - Pick every unit in EGroup[EInteger] and do (Actions)
-
Loop - Actions
- Unit - Cause ECaster[EInteger] to damage (Picked unit), dealing EDamage[EInteger] damage of attack type Chaos and damage type Normal
- Unit - Turn collision for (Picked unit) Off
-
Loop - Actions
- Special Effect - Create a special effect at ETargetPoint[EInteger] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Destroy EMarker[EInteger]
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Unit Group - Pick every unit in EGroup[EInteger] and do (Actions)
- Special Effect - Create a special effect at TempLoc2 using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Orc\Devour\DevourEffectArt.mdl
- Special Effect - Create a special effect at ETargetPoint[EInteger] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
- Special Effect - Create a special effect at ETargetPoint[EIndex] using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
- Set EGroup[EInteger] = (Units within 300.00 of ETargetPoint[EInteger] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Ow