- Joined
- Feb 19, 2009
- Messages
- 857
This is less a technical question and more of a general game design one.
If you're like me, you hate it when video games have harder difficulty levels and all that changes is the health/attack of the enemies. I want more out of my maps when I add difficulty settings.
So what's a good way to really spice up the different levels? And how should you make them work with triggers/variables? Bonus abilities for units? Extra enemies? Research levels reduced/increased?
If you're like me, you hate it when video games have harder difficulty levels and all that changes is the health/attack of the enemies. I want more out of my maps when I add difficulty settings.
So what's a good way to really spice up the different levels? And how should you make them work with triggers/variables? Bonus abilities for units? Extra enemies? Research levels reduced/increased?