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All bonus
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Events
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Unit - A unit enters EastCreepSpawn <gen>
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Unit - A unit enters NorthCreepSpawn <gen>
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Unit - A unit enters SouthCreepSpawn <gen>
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Unit - A unit enters WestCreepsSpawn <gen>
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Conditions
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(Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
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-------- Difficuly_i is an integer --------
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-------- That counts the level of diffculty --------
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-------- Set creep damage --------
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Unit - Add Difficulty Attack Bonus (-10/-5/+-0/+10/+20/30 to (Triggering unit)
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Unit - Set level of Difficulty Attack Bonus (-10/-5/+-0/+10/+20/30 for (Triggering unit) to Difficulty_i
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-------- Set creep hp --------
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-------- It increreases the level correctly --------
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-------- But the bonus remains at -100 --------
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Unit - Add Difficulty Life Bonus (-100/-50/0/+100/+200/+300) to (Triggering unit)
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Unit - Set level of Difficulty Life Bonus (-100/-50/0/+100/+200/+300) for (Triggering unit) to Difficulty_i
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Game - Display to (All players) the text: (String((Level of Difficulty Life Bonus (-100/-50/0/+100/+200/+300) for (Triggering unit))))
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And the Difficulty Damage Bonus works as should.