- Joined
- Aug 1, 2008
- Messages
- 42
I'm currently making a trigger that occurs whenever a certain type of unit dies. The game I'm creating involves you building something for your main headquarters for the game, and if that building dies, you lose. The problem is, if you where to cancel the structure during its construction, warcraft 3 assumes the structure has died (not cancelled). That results in the player losing simply for possibly changing their mind on where to set up camp. Anyone know how to trigger myself around this problem?
There is only the event...
Unit - A unit Dies
I wish Blizzard had made a (Unit - A unit kills an unit) trigger.
There is only the event...
Unit - A unit Dies
I wish Blizzard had made a (Unit - A unit kills an unit) trigger.