- Joined
- Apr 14, 2007
- Messages
- 10
Dying Gates *solved*
I noticed that gates aren't seen as 'dying' or 'living' destructibles. No 'Destructible dies' event occurs when referring to a gate. Nor can a boolean check determine whether a gate is alive or dead. Then how can I check for whether a gate is not yet taken down? I need to check this, because when I just open or close the gate with an action, it instantly respawns if it is razed. And that should be prevented.
Any ideas, anyone?
I noticed that gates aren't seen as 'dying' or 'living' destructibles. No 'Destructible dies' event occurs when referring to a gate. Nor can a boolean check determine whether a gate is alive or dead. Then how can I check for whether a gate is not yet taken down? I need to check this, because when I just open or close the gate with an action, it instantly respawns if it is razed. And that should be prevented.
Any ideas, anyone?
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