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Dying Gates

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Level 2
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Apr 14, 2007
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Dying Gates *solved*

I noticed that gates aren't seen as 'dying' or 'living' destructibles. No 'Destructible dies' event occurs when referring to a gate. Nor can a boolean check determine whether a gate is alive or dead. Then how can I check for whether a gate is not yet taken down? I need to check this, because when I just open or close the gate with an action, it instantly respawns if it is razed. And that should be prevented.

Any ideas, anyone?
 
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Level 15
Joined
Feb 9, 2006
Messages
1,598
I noticed that gates aren't seen as 'dying' or 'living' destructibles. No 'Destructible dies' event occurs when referring to a gate. Nor can a boolean check determine whether a gate is alive or dead. Then how can I check for whether a gate is not yet taken down? I need to check this, because when I just open or close the gate with an action, it instantly respawns if it is razed. And that should be prevented.

Any ideas, anyone?

  • Trigger
    • Events
      • Destructible - Gate (Diagonal 1) 0000 <gen> dies
    • Conditions
    • Actions
      • Set GateIsdead = True
Now all you have to do is to check if the boolean is true or not.

~Operator
 
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