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Dwarven Campaign

This Is a campagin made for those dwarves. I made this because of all the awsome dwarven models on this site and said to myself, I'm going to use these. So I did and heres what came out. I hope you like. Credits are in Campaign.
Contents

Dwarven Campaign (Campaign)

Reviews
13:12, 16th Jun 2008 Septimus: Good Point [+] Amazing, the wand can shoots something explosive. I wonder what type of wand is Dorn The Brave is using. [+] Very short and able to keep people interest, well done. [+] Not soo challenging...

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13:12, 16th Jun 2008
Septimus:

Good Point

[+] Amazing, the wand can shoots something explosive. I wonder what type of wand is Dorn The Brave is using.
[+] Very short and able to keep people interest, well done.
[+] Not soo challenging, making it pleasant to play. (I refer to chapter 1)
[+] A good challenge for final chapter, making it pleasant to play.

Bad Point

[-] Sometimes those cinematic texts of the character too fast, making it hard to be read especially when it went too fast.
[-] I do not mind grammar error, but spelling error ? (You even misspelled General Frank name)
[-] Creep sleep at night, easy to bypass chapter 1 without even need to fight enemy at all. All I need to do is wait until night arise.
[-] Creep drop useless stuff that I do not think it contributes any help to the hero
[-] Rifleman seem to be talking, but do not know what is he talking about (I refer to chapter 1)
[-] When a quest had been accomplish, you should had set a text that show a quest is complete including a sound that show it had been done.
[-] Murloc Nightcrawler, Centaur Impaler and Razormane Medicine Man from Mercenary Camp seem to take forever to had a stock available and to replenish its stock (I refer to chapter 1). Fix the replenish interval.
[-] Creep hardly drop any useful item (I refer to chapter 1)
[-] Dorn The Brave far sight doesn't seem to be helpful at all.
[-] Isaic The Pure hero title seem to had been spell wrong. It should had been Paladin instead of Palidins
[-] Bug detected, several researches and Gryphon Aviary are unavailable. (Need castle, but keep is the only main structure available (Refer to chapter 2))
[-] Bug detected, Optional Quest at chapter 2 seem incomplete although all had been found.
[-] Final chapter seems to be a bit hard at the beginning, the creep seems to spawn incredulously fast.

Overall - 3/5
Approve

Comment : Quite good, keep it up.
 
Level 2
Joined
Apr 14, 2008
Messages
20
Overall a good Campaign However I found the cinematics infrequent so the story was not very clear also the maps were fairly short and only 3 playable maps were avalible so the campaign did not last very long but provided me with a few hours of entertainment I would say the campaign is still worth playing and i would like to see another campaign from Goron2222.
7.5/10
 
Last edited:
Level 16
Joined
Jul 16, 2007
Messages
1,371
Hmm...well its a good campaign way too short though :S:S anyway it was good and the map ''defend the mine'' it was too easy.. i think u puttet AI hp to 50%? make it 80%-90%.
And the last map wih the demons... think its hard the deamons spawn fast so it almost unbeatable..
and something else if u make another campaign try to ut some optional quest and make it more good :D:D overall 4/5! :D
 
Level 31
Joined
May 3, 2008
Messages
3,155
Good Point

[+] Amazing, the wand can shoots something explosive. I wonder what type of wand is Dorn The Brave is using.
[+] Very short and able to keep people interest, well done.
[+] Not soo challenging, making it pleasant to play. (I refer to chapter 1)
[+] A good challenge for final chapter, making it pleasant to play.

Bad Point

[-] Sometimes those cinematic texts of the character too fast, making it hard to be read especially when it went too fast.
[-] I do not mind grammar error, but spelling error ? (You even misspelled General Frank name)
[-] Creep sleep at night, easy to bypass chapter 1 without even need to fight enemy at all. All I need to do is wait until night arise.
[-] Creep drop useless stuff that I do not think it contributes any help to the hero
[-] Rifleman seem to be talking, but do not know what is he talking about (I refer to chapter 1)
[-] When a quest had been accomplish, you should had set a text that show a quest is complete including a sound that show it had been done.
[-] Murloc Nightcrawler, Centaur Impaler and Razormane Medicine Man from Mercenary Camp seem to take forever to had a stock available and to replenish its stock (I refer to chapter 1). Fix the replenish interval.
[-] Creep hardly drop any useful item (I refer to chapter 1)
[-] Dorn The Brave far sight doesn't seem to be helpful at all.
[-] Isaic The Pure hero title seem to had been spell wrong. It should had been Paladin instead of Palidins
[-] Bug detected, several researches and Gryphon Aviary are unavailable. (Need castle, but keep is the only main structure available (Refer to chapter 2))
[-] Bug detected, Optional Quest at chapter 2 seem incomplete although all had been found.
[-] Final chapter seems to be a bit hard at the beginning, the creep seems to spawn incredulously fast.

Overall - 3/5
Approve

Comment : Quite good, keep it up.
 
Well, I didn't like this one so much, unfortunatley. Keep it up though.

Total Rating: 2/5

I'm sure you'll take everyone's suggestions and improve a lot on your next campaign. I can't wait too see it.

Negative Comments

[-] The game suddenly become much too difficult once you are nearing the end of the second mission.
[-] Enemies come out of the Portals, in mission three, much to frequently.
[-] Purple creates units much too fast, in mission two.
[-] You need to write more on the Loading Screen and tell us about what is happening.
[-] Way too many spelling mistakes, you need to proofread.
[-] You do not have any passive icons imported, therefore you get green squares.
[-] Not much in the way of triggers and Cinematics.
[-] You need to show quest progression through text. Also, the text you did use had no color variety whatsoever. As you can see in the real TFT campaign the name of the quest is displayed in a Yellow Font and completed Quest Requirements are shown in gray.
[-] The Terrain is much too simple, and you are lacking in doodads.
[-] You are using Human Tooltips. I can't tell which units my upgrades are going towards.
[-] When the uncommon patrol arrives while attacking a base, in the second map, it is huge, way too big for any army to take on.
[-] Too much base construction.
[-] Too much walking around, and no fighting during that time. I find I am always waiting for my men to catch up to my hero.

Possitive Comments

[+] The campaign starts of fairly easy.
[+] The general idea is fairly original.
[+] Nice name choice for the heroes.
[+] The heroes are strong and are vital to be within your forces. That makes the use of heroes fun.
[+] The campaign ends with a nice challenge.

Neutral Comments

[=] Wildkins do not live in Barrens Mines.
[=] Undead cannot "Warp", nor can the Burning Legion instantley form portals that can transport people from planet to planet.
[=] The map, in mission three, is much too small.
[=] The Burning Legion are not affiliated with the Scourge, unless you are referring to the period of time before the Battle of Mount Hyjal.
[=] It was very short.
[=] Very dull credits map.
 
Level 2
Joined
Feb 12, 2009
Messages
24
guys...maybe this is a idiot question but anyway...is there anyway to play campaign in multiplayer games??and is it possible to edit or get some triggers and sounds from the original blizzard campaigns??And most important....nice campaign,dispite some bugs, dwarves are one of my favourite races as well. 7/10
 
Level 5
Joined
Aug 8, 2009
Messages
67
1 word .... AMAZING i just played it out, though hard i played it out ( i had to cheat D:) anyway the campaign is sick and dwarves are my 2nd fav race for the lore :D, anyway the levels were fun and i loved it please make a sequel or something ;D 4.5/5
 
Level 5
Joined
May 31, 2010
Messages
96
My Review:
Gameplay: 1/5
Terrain: 0.1/5
Originality: 5/5
Comments: This game is Original but to me it sucked. The gameplay is boring, The dialog goes to fast, And the terrain is HORRIBLE! I could not even make it through the first level.

Full Rating: 6.1/15

Score needed for Approval: 7.5 or higher.

*Vote For Rejection*
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Simply put: it's nice and short.

stage1:
-the old dwarven hero walks Fast and the Warriors Slow and Very Slow while using Defend
-the Warrior icon looks green when the game is paused (F10)
-the Rifleman was the only one left but there were still others!?
-terrain is flat

stage2:
-the paladin looks exactly like Isiac, glow and all
-the Paladin has Devotion Aura. So does Isiac..
-Paladin icon becomes green on F10
-the Optional Quest did not complete. There were no more reachable dwarves
-levels do not follow one after another but they become visible in the campaign menu

stage3:
-I basically just destroyed the Gates with the boss from time to time following my army
 
Level 1
Joined
Apr 18, 2017
Messages
8
Excellent Campaign, Heard of this when I was zapping through YouTube and caught my attention, I wish someone would make more Campaigns about the Achievements of the Dwarven Army, they Rock.
 
Level 5
Joined
Nov 29, 2017
Messages
82
Good little campaign, fun icons and models for the dwarf race, even the heroes, everything works properly, the terrain was bad, but after reading the description of the campaign I must say that is nice just to make a campaign just to use those models and not for a really thought project, a wholesome idea.
Also thanks to the modelers the custom models were hilarious, just because the dwarf have short legs they are slow, I can't say if that was on porpuse lmao

Didn't found bugs
Played it on v1.21b
 
Level 3
Joined
Dec 1, 2018
Messages
6
I liked this 3-mission campaign, each one of them having a very different concept of playing.

-The 1st mission being hero and a couple of units based one. Pretty standard and linear and not that much challenging, consisting of big areas where you fight and then slowly walk (because of slow moving dwarven warriors) a bit to the next encounter, but I liked it.
-Second mission is base building one where you have to fight 3 different enemy bases, I liked the challenge and pacing of this one. You don't have a huge variety of units, even though the description gives the impression that there are more of the custom models and units. Still you have to make a balanced army consisting of different units.
-I loved the third mission the most, you start off with almost a fully built base and you can get right to the action, since you get attacked immediately. I felt like I had to do something the entire time, so I don't get overwhelmed by the enemy forces and that makes the gameplay truly engaging, even if the mission is quite short actually. There is also a way to cheese the mission, making a single gryphon rider and slowly destroying demonic gates one by one, but it's more interesting to go all in with a full-frontal assault. :goblin_yeah:

Overall, this is a good campaign for the times where you want to finish a quick set of missions in 1 or 2 sittings. I played it on v1.26 and I haven't found any bugs.
 
Level 2
Joined
Dec 5, 2019
Messages
4
It's really bizzare. This custom campaign in general isn't good at all. It basically has no story, no final cinematic, terrain is pretty much non-existent, but still it was very fun to play gameplay-wise. I'll give it 4/5 just because it's pretty old + for the fact that there's some good models and 2 custom units.
 
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