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Dwarven Mines v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This map is the original creation of DSanhueza (http://www.hiveworkshop.com/forums/members/dsanhueza). I had edited it and added some new stuff.

On this map you have to make your way to the boss and defeat him, on your way you can kill units to get money and buy some basic survival items. Your hero starts at lvl 6 and it has every single skill needed for survival; summon friends, healing self or others, push the rival and locust custom ability.

Keywords:
Dwarf, Underground, mini-game, demon, undead, DSanhueza, High Lord
Contents

Dwarven Mines v1.0 (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/04 20:44:21 Reasons: Lacking Description: Template Different Author/Uploader usernames. Please show proof that you have the original author's permission to upload his map here or if it's your other...

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Vengeancekael - [Contact]
Date: 2012/Jun/04 20:44:21

Reasons:
Lacking Description: Template
Different Author/Uploader usernames. Please show proof that you have the original author's permission to upload his map here or if it's your other username.
Credits need to be posted in the description.

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Comment: [Rejected]

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deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,700
Short fun. Could really be turned into a campaign!

-the bodyguards last forever; at least there can be no more than 4
-how did those two dwarves at the lighted entrance get past the enemy?
-why no black mask?
-the bodyguards can be summoned between doodads/pathing blockers... but will circle around the map in lava to get on playable ground
-there's a yellow demon and Muradin that can be seen in the northwest
-in the summoning zone, a lot of Dwarven Impalers come to the aid
-how did the yellow demon suddenly appear?
-what were those acolytes summoning?
-hmm... seems Muradin was only a unit held until it came to aid his brother or relative; you could just hide the unit instead until it appears

3.5/5.
 
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