Secrets of the Lost Temple
Secrets of the Lost Temple
Map Info:
Secrets of the Lost Temple is a dungeon RPG that will focus on replayability and dynamic, randomized, and fast-paced and action filled battles with NPCs. It's goal is to create a hybrid of the Warcraft Universe with the Diablo Universe.
Features:
Classes:
Currently Working on:
-Adding quests and special features to level 2
-Finalizing my projectile system and creating an efficient projectile adjustment system. The beginings of both are in the map, just disabled. If you would like to experiment with it, feel free to enable it. The wizard's slow time spell looks really cool with it, but in the current version the missiles bug out when the slow time effect ends.
December 7th
-Renamed the game to "Secrets of the Lost Temple"
-Re-designed many hero abilities
-Added two permanent items called "resolve" and "focus" that regenerate health and mana respectively.
-Re-designed / Improved some terrain
-Added quests and features to level 1
-Removed the Waypoint system, but expanded the town portal system
December 7th
-Re-designed many hero abilities
-Returned the level cap to 25
-Made level 4 the last level
-Implemented a Difficulty Selection System
-Added 2 more mini-dungeons
-Added a new hero, the Zealous Priest
-Added a bunch of new items.
-Potions now stack
-Added Gambling from a vendor outside town
-Added armor, weapon, and magic upgrades in town
-Other various changes
September 30th
-Implemented a Universal Critical Strike System with floating combat text
-COMPLETELY redesigned level 4 (I hated it before, now it's my best level)
-Made several balance changes
-Calculated shadows to improve the look
-Changed Fog to Black instead of Green
September 22th
-Improved the Monster Spawning System to be more efficient
-Completed level 5
-Added alternate monster groups for level 1 and 5 that are random
-Added a new monster type "Exotic" that can randomly spawn in groups to add more random fun.
-Edited the terrain of level 4 to incorporate several "short-cuts" to reduce its length.
September 18th
-Revised several abilities
-Added a multiboard
-Made several more items purchaseable
-Respecs are now allowed with Dungeon Points
-Added a new drop call the "Mysterious Rune" that initiates a random instanced event for your party. (only 2 events so far)
-Fixed various bugs
-Implemented a level respawn system
-Added some new abilities
-Made Magic Missile a normal Wizard spell
-Lowered the Item Drop rate
-Increased the chance of dropping higher quality items from bosses and chests
-Began terraining for level 5
-Other Miscellaneous changes
September 10th
-Made some balancing changes
-Added a rare Item drop that initiates a random duel (only drops with more than one player)
-Changed the models of potions
-Reduced the chance of item drops to 4%
-Made Health orbs drop at a constant rate of 17%
-Added several new items, and a new item rank, "magical"
-Finished an early version of level 4, no boss fight yet scripted
September 6th
- Rebalanced heroes and added some new abilities
- Fixed various bugs
- Completed level 3
August 28th
- Scaled heroes, hero abilities, and leveling speed to 99 levels instead of 24 levels
- Made all abilities MUI, making it so multiple heroes of the same type can be chosen
- Virtually leakless at this point as far as I can tell.
- Updated, changed, and removed several abilities to increase the quality of heroes (namely the rogue and the paladin)
August 20th
-Removed a ton of more leaks (it seems every time i look there are more)
-Added a Town Portal system
-Fixed some dialogue timing
August 19th(b)
-Fixed some more leaks pertaining to monster spawning and Frostfireball
-Added dialogue and enhanced the story / quest line of level 1
-Increased the starting gold from 200 to 350
-The Death Knight now has his name and kill count's color change along with his player color change when shifting presences in order to cause less confusion.
August 19th(a)
-Fixed some abilities that were buggy after the leak fixing
-Changed the lightning effect of disintegrate
August 18th(b)
-Added a damage increase multiplier for more accurate difficulty scaling.
-Changed the layout of the first boss' room, and increased the number of water gushes. Water gushes no longer harm enemies, only the party.
-Fixed even more leaks.
August 18th(a)
-Altered some level 2 terrain to make it more spacious and to make the party split mid-level instead of right before the boss.
-Fixed some tooltips, and balanced some abilities.
-Added a gauntlet-type event that is playable on level 3. (the dreadlord at the end is just placeholder).
August 16th
-Fixed Critical Error that occurred when using the wizard's disintegrate spell. Now fully functional with a bit of a wider AOE to make it easier to use.
August 15th
-Added a new Ranger hero
-Added a Hard Mode Timer to the first boss
-Optimized some abilities
-Removed a ton of leaks
Map is completely open source, just be respectful of anything you use
I've used a lot of art resources from THW, credits just aren't in yet
If you are interested in helping with the project, please let me know! right now I'm all alone on it
Secrets of the Lost Temple
Map Info:
Secrets of the Lost Temple is a dungeon RPG that will focus on replayability and dynamic, randomized, and fast-paced and action filled battles with NPCs. It's goal is to create a hybrid of the Warcraft Universe with the Diablo Universe.
Features:
- Play with up to 4 players
- Scaled Difficulty with more or less players
- 4 difficulty levels, including a hardcore mode.
- Scripted boss encounters
- Randomized monster spawning by location, Type, Number, and General Monster Group type (I.E. undead, murlocs, etc)
- Intelligent and Randomized enemy AI
- Custom enemy abilities that are fun to adapt to
- Almost entirely custom made, trigger enhanced spells (all leakless and MUI)
- Town Portal System that serve as dungeon "check points" that easily take you back to town
- Health orbs that heal everyone in your party for 15% of their maximum HP on walk over (you dont have to pick them up!)
- Critical Strike chances based upon your primary attribute that can crit on anything from spells to attacks, with dynamic floating text that is only shown to the criting player (use the -crit command to see your crit chance)
- Item Table with custom items, and varying quality
- Randomized dungeon event mini-games (only 4 so far)
- Random "duel" events that grant bonus gold to the winner
Classes:
- Warrior - Charge, Battle Hardened, Overpower, Thunderclap
- Wizard - Disintegrate, Magic Missiles, Frostfire Ball, Shadow Armor
- Rogue - Idle Hands, Killing Spree, Split-Blink Strike, Windwalk
- Druid - Entangling Roots, Thorns, Summon Treant, Typhoon, Barkskin
- Death Knight - Death Grip, Blood Presence, Unholy Presence, Deathcoil, Locust Swarm, Howling Blast
- Paladin - Holy Light, Communion, Devotion Aura, Divine Shielding, Judgment of Wisdom
- Ranger - Permanent Companion, Multi-shot, Beastial Wrath, Companion Charge, Frost Arrows, Shadow Meld,
- Zealous Priest - Unstable Shield, Brainwash, Bloodletting, Soul Drain, and Resurrection.
Currently Working on:
-Adding quests and special features to level 2
-Finalizing my projectile system and creating an efficient projectile adjustment system. The beginings of both are in the map, just disabled. If you would like to experiment with it, feel free to enable it. The wizard's slow time spell looks really cool with it, but in the current version the missiles bug out when the slow time effect ends.
December 7th
-Renamed the game to "Secrets of the Lost Temple"
-Re-designed many hero abilities
-Added two permanent items called "resolve" and "focus" that regenerate health and mana respectively.
-Re-designed / Improved some terrain
-Added quests and features to level 1
-Removed the Waypoint system, but expanded the town portal system
December 7th
-Re-designed many hero abilities
-Returned the level cap to 25
-Made level 4 the last level
-Implemented a Difficulty Selection System
-Added 2 more mini-dungeons
-Added a new hero, the Zealous Priest
-Added a bunch of new items.
-Potions now stack
-Added Gambling from a vendor outside town
-Added armor, weapon, and magic upgrades in town
-Other various changes
September 30th
-Implemented a Universal Critical Strike System with floating combat text
-COMPLETELY redesigned level 4 (I hated it before, now it's my best level)
-Made several balance changes
-Calculated shadows to improve the look
-Changed Fog to Black instead of Green
September 22th
-Improved the Monster Spawning System to be more efficient
-Completed level 5
-Added alternate monster groups for level 1 and 5 that are random
-Added a new monster type "Exotic" that can randomly spawn in groups to add more random fun.
-Edited the terrain of level 4 to incorporate several "short-cuts" to reduce its length.
September 18th
-Revised several abilities
-Added a multiboard
-Made several more items purchaseable
-Respecs are now allowed with Dungeon Points
-Added a new drop call the "Mysterious Rune" that initiates a random instanced event for your party. (only 2 events so far)
-Fixed various bugs
-Implemented a level respawn system
-Added some new abilities
-Made Magic Missile a normal Wizard spell
-Lowered the Item Drop rate
-Increased the chance of dropping higher quality items from bosses and chests
-Began terraining for level 5
-Other Miscellaneous changes
September 10th
-Made some balancing changes
-Added a rare Item drop that initiates a random duel (only drops with more than one player)
-Changed the models of potions
-Reduced the chance of item drops to 4%
-Made Health orbs drop at a constant rate of 17%
-Added several new items, and a new item rank, "magical"
-Finished an early version of level 4, no boss fight yet scripted
September 6th
- Rebalanced heroes and added some new abilities
- Fixed various bugs
- Completed level 3
August 28th
- Scaled heroes, hero abilities, and leveling speed to 99 levels instead of 24 levels
- Made all abilities MUI, making it so multiple heroes of the same type can be chosen
- Virtually leakless at this point as far as I can tell.
- Updated, changed, and removed several abilities to increase the quality of heroes (namely the rogue and the paladin)
August 20th
-Removed a ton of more leaks (it seems every time i look there are more)
-Added a Town Portal system
-Fixed some dialogue timing
August 19th(b)
-Fixed some more leaks pertaining to monster spawning and Frostfireball
-Added dialogue and enhanced the story / quest line of level 1
-Increased the starting gold from 200 to 350
-The Death Knight now has his name and kill count's color change along with his player color change when shifting presences in order to cause less confusion.
August 19th(a)
-Fixed some abilities that were buggy after the leak fixing
-Changed the lightning effect of disintegrate
August 18th(b)
-Added a damage increase multiplier for more accurate difficulty scaling.
-Changed the layout of the first boss' room, and increased the number of water gushes. Water gushes no longer harm enemies, only the party.
-Fixed even more leaks.
August 18th(a)
-Altered some level 2 terrain to make it more spacious and to make the party split mid-level instead of right before the boss.
-Fixed some tooltips, and balanced some abilities.
-Added a gauntlet-type event that is playable on level 3. (the dreadlord at the end is just placeholder).
August 16th
-Fixed Critical Error that occurred when using the wizard's disintegrate spell. Now fully functional with a bit of a wider AOE to make it easier to use.
August 15th
-Added a new Ranger hero
-Added a Hard Mode Timer to the first boss
-Optimized some abilities
-Removed a ton of leaks
Map is completely open source, just be respectful of anything you use
I've used a lot of art resources from THW, credits just aren't in yet
If you are interested in helping with the project, please let me know! right now I'm all alone on it
Attachments
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2 Meathooks.jpg153.8 KB · Views: 2,987
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Boss1Fight.jpeg190.7 KB · Views: 2,560
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Disintegrate plus quest.jpeg197.5 KB · Views: 400
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Frostfireball.jpeg191.2 KB · Views: 491
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Heroic Monsters.jpeg225.7 KB · Views: 526
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Rune of Town Portal.jpeg242.4 KB · Views: 412
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Rune of Town Portal Opened.jpeg231.9 KB · Views: 632
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Secrets of the Lost Temple (vA.6.1).w3x2.4 MB · Views: 139
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