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Create a INTEGER variable, lets name it <itemdrops> and set it to 100.
Create Trigger as follows...
Event-
A unit dies
Conditions-
(dying unit) equal to <the creep that drops item>
Actions-
Set <itemdrops> to random number from 1 to 10
If/then/else-
-If <itemdrops> equal to 1
-then create (item) on position of (dying unit)
-else do nothing
If/then/else-
-If <itemdrops> greater than 1
-then do nothing
-else do nothing
This trigger drops the specific item from the creep you specified in the condition. The item has a 1 out of 10 chance of dropping on ground whenever the specific creep is slained.
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