• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Dungeon Assault v1.0

Status
Not open for further replies.
Dungeon Assault 2.0


167625-albums3896-picture39237.jpg


STORY

Two hundred years ago, in the land of Elair, Humans create a huge dungeon
because evil is growing rampant in the land. Aided by Elves, the dungeon was
also fortified with magical powers so that even magical creatures cannot
escape from prison.

The land seems peaceful then because of the order being implemented by the
Warden of the dungeon and the King of Elair, until a new enemy came,
a dark sinister named Valker who is powerful enough to overcome the
Elves and Humans. Those who were not killed were locked inside the
dungeon walls, waiting to be released by Valker, or someone can save them?


GAMEPLAY

- This is a Single Player RPG
- Play either as Hunter/Sorcerer/Mage/Dwarf/Wanderer/Warrior
- Kill bosses to acquire keys to open certain gates
- Boss fights with effects/custom spells
- Find secrets and acquire certain items
- Many hidden traps that will deal a huge amount of damage
- Custom made spells
- Buy additional custom powerful spells using souls
- Pet/Bag system
- Arrow key camera zoom out/in and rotate 360 degrees


SCREENSHOTS


167625-albums3896-picture45253.jpg

167625-albums3896-picture45254.jpg

167625-albums3896-picture45255.jpg

167625-albums3896-picture45256.jpg

167625-albums3896-picture45257.jpg




PLAYABLE CHARACTERS


Name: Anaya Lightsong
167625-albums3896-picture36472.jpg

Abilities:

Life Steal
Doppelganger
Fever
Charm
Karma (Ultimate)


Name: Orist Icebrand
167625-albums3896-picture36475.jpg

Abilities:

Ice Devastation
Freezing Point
Frost Strike
Felsburg
The Calling (Ultimate)


Name: Shelv Stormcast
167625-albums3896-picture36476.jpg

Abilities:

Summon Sea Elemental
Crushing Wave
Healing Wind
Splash
Typhoon (Ultimate)


Name: Kellen Wellsun
167625-albums3896-picture36474.jpg

Abilities:

Flame Strike
Giant Fireball
Multiple Firebolt
Fire Trail
Commet Fall (Ultimate)


Name: Agor Stonebreaker
167625-albums3896-picture36473.jpg

Abilities:

Rock Formation
Snare Boom
Poisonous Mushroom
Snarl
Death Force (Ultimate)


Name: Name: Marflak

Abilities:

?????
?????
?????
?????
????? (Ultimate)

=================================================

Name: Geish
Abilities: In Spirit Form only
Heal
Spirit Touch



All of the following is made by
[self=http://www.hiveworkshop.com/forums/members/mckill2009/]Mckill2009[/self]
===THE STORY===
Cinematics
===SPELLS===
Mage Spells
Wanderer Spells
Sorcerer Spells
Dwarf Spells except Rock Formation (by defskull)
Geish Transformation Spell
Freezing Point
All boss spells
===ITEM BUY ABILITIES===
Clock
Soul Steal
Grip
Shield
Multiple Dagger
Absorb
Firewall
Image
Spirit Hold
Lightning Cloud



All Hunter Spells by[self=http://www.hiveworkshop.com/forums/members/defskull/] defskull[/self] except Freezing Point
Loading Screen & Preview Screen:
[self=http://www.hiveworkshop.com/forums/members/mckill2009/]Mckill2009[/self]
Terrain:
[self=http://www.hiveworkshop.com/forums/members/eternalwow2010/]EternalWow2010[/self] and [self=http://www.hiveworkshop.com/forums/members/mckill2009/]Mckill2009[/self]
Models:
HeroDemonHunter by Afronight_76
Dwarf Axe Thrower by Amaruak
Chest04 by Chriz
Door 00 by Tranquil
DwarfDathbringer by Sellenisko
Dwarven warrior by Dwarven warrior
Healing Wind by JetFangInferno
Impaler by jigrael
Key by Mc !
MishaWallDoor by Misha
All-Purpose Gate/Archway\Portal by Vermillion Edict
Poison Mushroom by Dan van Ohllus
Porticulis Gate by Tranquil
Reaper by Ket
Wooden Gate by Fingolfin
Dwarf Axe Thrower by Amaruak
Dwarven warrior by Dwarven warrior
VAmpireBat by Pyramidhe@d
Wood Elven Druidess by Wood Elven Druidess
Warlock's Dagger by debode
Timer Rune (FrostArmorTarget) by Matilda_Knights
Icons:
BTNFirewall by Eraser|85
BTNColdGuard by bigapple90
BTNEntangle by -BerZeKeR-
BTNFIREBALL2 by bigapple90
BTNFrostBolt by -BerZeKeR-
BTNNatureHealingRay by NFWar
BTNPD3WizMeditation by Palaslayer
BTNPoisonMushroom by Dan van Ohllus
BTNRestoration by Coinblin
BTNSonicBlast by KelThuzad
BTNwaterelemental by inhuman89
BTNWaterLance by L_Lawliet
BTNEntangle By -BerZeKeR-
BTNHunter by Mr.Goblin
BTNRPGDwarf by Tenebrae
BTNWoodElfDruidess by NatDis
BTNDagger by NFWar
BTNWingedClock by Golden-Drake
BTNVanity Created by L_Lawliet
BTNDschinniSword by Palaslayer
BTNHuntressDefend by GreyArchon
BTNPowerGrip2 by Crowolf
BTNbladedancer by Afronight_76
NOTE:
If I forgot your name in the Credit list, please inform me, thanks.



04-11-2011
Version 2.0
- NEW Hero selection
- NEW Camera system that can be rotated and zoomed out/in
- Cinematics has been changed
- Deflect for Hunter has been replaced by Freezing Point due to complains
- The Calling and Comet fall increased damage from 100 to 150
- Ice Devastation mana cost reduced from 110 to 90
- Icon Buttons is now in order
- Hero Description fixed
============================
12-27-2010
Version 1.7
Fixed double charge for healing point
Ending cinematic is created for every character
New improved description
New screenshots
===Buy Abilities using soul===
Spirit Hold custom ability is added
Grip custom ability is added
Shiled custom ability is added
Mana for Clock ability has been removed but cooldown is 30
============================
12-24-2010
Version 1.6a
Dwarf escort has been removed
Respawn time for enemies is increased from 30 to 60 seconds
Anti Cheat System has been removed.
Difficulty has been increased.
Chance of getting random items has been decreased
Valker's Finger of Health has been increased by x3
Trap damages has been increased
Q-W-E-R-T hotkeys has been implemented
Wrong spelling sellect is now corrected
===Abilities===
Snare Boom mana is set to 90
Snare Boom cooldown has been decreased by 5 seconds
Snare Boom can only damage the target now
Poisonous Mushroom ability can now cast air units
Death force ability has been improved
The Calling mana has been set to 200
Firewall ability has been improved
Ice Deflect name is now 'Deflect' and it's completely changed and active
===Buy Abilities using soul===
Absorb custom ability is added
Clock custom ability is added
Multiple Dagger custom ability is added
============================
12-21-2010
Poison Mira model has been changed to Succubus
Valker's Vampiric Aura ability has been removed
Added Firewall and Lightning Cloud buy ability
============================
12-17-2010
Version 1.4a
Fixed gate keys are droppable
Added Healing point for usage of 'souls'
Stock Replenish Interval for runes & tomes has been reduced to 60 seconds
===Buying Abilities (for soul usage)===
Soul Steal
Finger of Pain
Image
============================
12-16-2010
Version 1.4
Difficulty/Handicap System created
Anti Cheat System is optional
Anti Cheat System mana cheat has been removed
Level skip ability has been increased
Hint repeating texts is longer
Warning for near die has been removed
Ring of the Archmagi has been replaced by Gloves of Haste
Sorcerer is changed to Sorceress
More random items are created
Your troops can now enter/exit caves
Special Event Timer has been increased
Cinematic mode has been optimized
SPELLS:
Healing Wind has been Optimized
Karma ward duration set from 30 to 45 seconds
Typhoon damage has been decreased from 150 to 130
Death Wave AoE has been increased from 400 to 500
Death Wave cooldown has been reduced from 180 to 120
Comet Fall damage has been increased from 100 to 130
============================
12-14-2010
Version 1.3
More skippable cinematics
Added 30 chests traps for a total of 100
Giant Fireball can be a Point target now
Water Elemental for felsburg spell has been reduced
Boss hit points has been increased
Fixed doubled Geish spirit when game begins
Fixed doubled loading dwarves when game begins
New Loading Screen
============================
12-13-2010
BETA is over, now for some real action
version 1.12 is available!
=============================
12-12-2010
New Terrain Completed
10th boss fight competed
New cinematic for 10th boss fight
Ressurection stone has been removed
=============================
12-11-2010
New Terrain 99% Complete
Special/survival event completed
9th Boss fight completed
Tombs for boss fight created
Added 70 chests with traps or items
1 more hero for you to control
Another secret location
New enemies
=============================
12-03-2010
New Terrain 90% complete
Added 30 chests for traps or items
=============================
11-28-2010
Total of 13 Tunnel locations outside the dungeon
Terrain has been improved
Reaper sold items is done
Lumber, instead of gold has been assign to 'soul' collection
Added spider mini boss fight
ADDED: MULTIBOARD
Time Elapsed
Boss killed
Kills
Chests Opened
Secrets Found
=============================
11-28-2010
Added 6 tunnel locations
Added Cementery for zombies
Intro entrance has been improved
Side trap fire is finished
Added gargoyle unit in sellected locations
Added respawn points to skeleton & ghosts units
Added a twist to the story
=============================
11-27-2010
Added reaper unit to collect souls
Added many traps in entrances/units/chests/books
Added chest that when opened it will be a trap or item
Chests contains random traps or items in each gameplay
Added secret tunnels
=============================
11-11-2010 (BY DEFSKULL)
===HEROES===
Anaya Lightsong
- Lowers Life Drain Mana Cost
Orist Icebrand
- Rescaled Ice Deflect chance from 10/30/50 to 10/15/20 PERCENT
- Rescaled Felsburg chance from 10/30/45 to 10/15/25
- Water Elemental now grows stronger each level (damage, HP, etc)
- Adds Selection action for the last summoned Water Elemental
===TERRAINS===
- Remove excessive doodads
- Fixed terrain pathing
- Fixed Revival Location
===GAMEPLAY===
- Added a certain Healing AOE Rune to certain unit
- Spiders trap is lowered in value
- Changed "Gold" to "Souls"
- Lowers Revival Requirement Souls from 500 to 250
- Fixed Reviving System
- Added checkpoints system
- Reduce effectiveness of some Bosses and Creep Commander
- Removed "Curse" ability from Banshee
- Added Checkpoints at all Bosses Gate
=============================
11-09-2010
Updates:
2 Video Preview Available
All 6 boss fights are done
Boss fights have effects/custom spells, excluding Undead Dwarf
Random Items are created after each enemy kills
Boss Fights:
Undead Dwarf (DONE)
Death Lady (DONE)
Library Keeper (DONE)
Fallen Priest (DONE)
Poison Mira (DONE)
Lava Lord (DONE)
Warden (0%)
Grave Dancer (0%)
=============================
11-04-2010
Updates:
Video Preview Available
Boss Fights:
Undead Dwarf
Death Lady
Library Keeper
Fallen Priest
Poison Mira
Lava Lord
=============================
10-29-2010
Boss Fights - 3 completed
Terrain - added dwarf fight location
Cinematics/Effects - On 3 boss fights completed
Story - 2 storyline for a particular hero is done
=============================
===========================================
 
Last edited:
Level 5
Joined
Mar 28, 2010
Messages
179
Well...since this browser doesn't allow me to save a map into the maps section, I had to view it within the World Editor.

Upon viewing it, I observed the triggers, skimmed the map, and as conclusion, I say you are doing a good job!
 
Well...since this browser doesn't allow me to save a map into the maps section, I had to view it within the World Editor.

Upon viewing it, I observed the triggers, skimmed the map, and as conclusion, I say you are doing a good job!

mr. drhunter, thank you very much for the positive comment although this map is far from over/finish. I can't wait to publish this as a finish product so that i can work on my first campaign map in continuation of this story. Thank you again!
 
lol i was palning to making a dungen map for my campaning...but i can use it for you :D its like 20% done

We're doin spells for heroes, I can accept your offer if you're still available right after we finish all spells...

Update: New Spells

Ice Deflection (Hunter)
Felsburg (Hunter)
The Calling (Hunter)
Snarl (Dwarf)
Rock Formation (Dwarf)
Commet Fall (Mage)
 
so defskull told me to make a arena map with hero selection etc..... so i made the hero chosing part it has 10 free hero slots for heros i hope its enogh :p

Are you reffering to my map?, if yes, then thanks but I already made the chosing part, after making 7 more custom spells, then I will start to work on the terrain. I may need your assistance on the terrain coz I'm really not an expert of it.

I just request you to not to remove any regions/cameras/triggers/objects/imports...are you in?

I just want this map of mine to be a dungeon, a really good dungeon...
 
yes
but i can give you wat i already did from the terrain so you can be inspired wantit?:)
and yes i am in :eek: i want to be a helping member ;)

Ok, yes I want your Ideas for terrain, it can help me a lot...5 more spells to go before terraining...

Already added you in the credit list...

Update: New Spells

Death Force (Dwarf)
Healing Wind (Sorcerer)
 
Level 13
Joined
Mar 28, 2010
Messages
844
good i hope so :D mckill2009 look on defskull's profile i put a picture of a wow model i made :) if you want it i give it to u :D

thanks, but I already have Wow models, not many though, it has a big file size and it's not allowed to be used in maps...maybe for personal use it can be...

EDIT:

New Spells (Killer Mushrooms & Snare Boom)
I'm thinking to replace the 'Charm' spell of wanderer to 'Time Stop'

Make a wooden bridge by just editing the model of a normal bridge, its that easy...
 
Last edited:
@defskull

well you already done spells right?...all hero spells are done, maybe I will change 1 for Wanderer and I will need your help for boss spells once we're done with the terrain...

@EternalWow2010

I like your idea that you sent me on PM, the reason why i put the forest is i really like forests/natures, if its not too much, put a beach as well...
 
Level 13
Joined
Mar 28, 2010
Messages
844
@defskull

well you already done spells right?...all hero spells are done, maybe I will change 1 for Wanderer and I will need your help for boss spells once we're done with the terrain...

@EternalWow2010

I like your idea that you sent me on PM, the reason why i put the forest is i really like forests/natures, if its not too much, put a beach as well...
hmm if you like forests so much thene il make a litle area where there is a forest area with a hero that is you and 2 hero me and defskull tell and other heros for credits so tell me wat hero do you like?:D
 
hmm if you like forests so much thene il make a litle area where there is a forest area with a hero that is you and 2 hero me and defskull tell and other heros for credits so tell me wat hero do you like?:D

The important thing is the terrain...for heroes we can discuss after terraining, if you're done then I'm gonna start to fill up the place(s) with units/cinematics, etc...
 
Yes, the MOST important thing of a PROJECT, would be, the TERRAIN
Once it's finished, all works are easier to be done ;D
Hey mc, you're gonna use his terrain instead of yours ? (the one you linked me, the first map of the dungeon)

yeah if the terrain is nice, why not?...right now I'm just waiting for him to finish...
 
@EternalWow2010

I can put traps/regions on the wall, fire traps, frost, tower, skeletons, etc...prefferably I like the one like in Warchasers...

I want to implement like a TD (without towers) defense, like for example, hero will be in a hallway, then enemies will attack/spawn like a TD before he will go to the next boss...

@defskull

You can do some traps, but dont take it all, lol!...I will do Keys for all gates/boss locations, etc...
 
Status
Not open for further replies.
Top