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Fog Horror (Survival Horror, FPS)

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Fog Horror v2.2

Download Map Below: Version 2.2 - Open Source

- New multiplayer mode, 4 players maximum.
- New AI option if you play with computer as your ally.
- New Camera system.
- New Item item merger system which removes the item storage.
- New item drop system, removes tomes bacause it leaks.
- New cinematics and quests changes.
- A total of 8 new spells added.




167625-albums3724-picture36024.jpg


Story:

The town of Berg is a very remote place and it’s known for its very cold weather. Suddenly, all communications from this place vanished. The military headquarters 100 miles from away from Berg has sent you, an elite ranger to find out what happen.

Survive endless waves of attacking zombies, and optionally repair nearby defenses to keep zombies out. Survive until you die. Zombies become stronger and faster upon completion of each round. Latter in the game, your ally will aid you but a Boss enemy called the ‘Terminator’ will come out to hunt you and your ally, be careful because he is too powerful.

This game is inspired by Resident Evil, Silent Hill, CoD:Nazi Zombies type.



Models:
- US Ranger by qassamzed
- GLA Rebel by qassamzed
- UTN Grenadier by Cavman
- Chaos Terminator by Pyramidhe@d
- M-8 Helicopter by Kofi_Banan
- T-72 Tank by Kofi_Banan
- Grenade by Illidan(Evil)X
- T-80 Tank by Illidan(Evil)X
- Cobra Helicopter by Illidan(Evil)X
- Apache Helicopter by Illidan(Evil)X
- GroundWalker_Minigun by jk2pach
- Snowpine tree by Gottfrei

Icons:
- BTNM249 by zombie2279
- BTNammo by AlienArsonist
- BTNammodump by zombie2279
- BTNCombatknife by oh_snap
- BTNGrenadeF1 by ANdROnIQ

Music boss theme:
- Duke Nukem Theme by Megadeth

Programs used:
- Button Manager v1.8.2 by Shadow Daemon (for icons)
- War3 Model Editor by Magos (for viewing models)
- Ms Powerpoint (for screenshots)
- IrfanView (for loading screen & icons)

Spells and Systems:
- Electric Charge (spell by Hanky)
- MainFunctions (system by Hanky)


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Introducing, the Terminator. Created by a mad Scientist. The Alliance fought bravely to kill this monster.
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Soldier Abilities

Combat Knife
A standard soldier knife. Fast attacking but very low damage.

Grenade
Able to damage in a small area but only a few of these are available, so use it wisely.

Land Mine
It will explode when burried in the ground. Able to damage less in a small area but the good thing is there are many of these available.

Reload
Press this button when you run out of bullets.

Boost
Increases movement speed and agility at the cost of HP.
Xybot Abilities: All abilities of Xybot deals Chaos damage

Ballistic Missile
Launches a missile that flies and follows the target then explodes on impact.

Electric Charge
Releases 6 electricities to the air and and defuses when it reaches the ground, dealing damage.

Trample Ground
Creates massive forces towards the targeted location, dealing heavy AOE damage to ground units.

Ensnare
Causes a target unit to be bound to the ground so that it cannot move.




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Barricade: Your secondary defense when zombies swarns the town.
Advantage: It’s free and you can attack zombies from inside the town.
Disadvantage: Low hit points and zombies can easily destroy it.
Warning: Do not throw your grenade too close to the Barricade, it will destroy your defenses.
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Explosive Barrels: A barrel with dynamite in it, able to damage in a large area. The people of Berg use this primarily to protect their land from intruders.
Advantages: This is free to use, when many zombie gets near to it, then seize the opportunity to fire to it.
Disadvantage: You cannot move this barrel and the explosion can kill you if you are within it’s impact.
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====================================================


Version 2.2
- New multiplayer mode, 4 players maximum.
- New AI option if you play with computer as your ally.
- New Camera system.
- New Item item merger system which removes the item storage.
- New item drop system, removes tomes bacause it leaks.
- New cinematics and quests changes.
- A total of 8 new spells added.

Version 1.14
- Fixed the 'Big Bug' when crypt destroyed, game ends (really did not notice that before)
- Grenade & Combat Knife is now a hero ability with 5 levels of research
- Attack has been changed from attack ground to attack unit
- Click attack option is available

Version 1.13
- Terrain has been improved, like trees, rocks, mountains
- Fixed cannot see the ally units clearly because of fog during cinematic in the last scenes

Version 1.12
- Floating text has been improved

Version 1.1
- Cinematics can now be skipped
- Fixed camera very low focus on High Ground cinematic
- Preview Screen has been created
- Created new Xybot spells - Flying Bomb, Twin Mini-copter & Knockback

Version 1.0
- Camera distance has been changed from 1700 to 2000
- Size of infantries are a little bit bigger
- Tree doodad has been replaced with a custom one
- Kendal Attack ability has been modified to damage enemies within it's line of fire
- Zombie hit points has been reduced
- DISBTN is fixed
- New Icons for Kendal and Xybot

Version 0.9
- 2 More Zombie level has been added
- Fixed cutscene when kendal find the helicopter quest he is attacked by zombies

Version 0.8
- Introducing 'Xybot', the ground walker, made by the Alliance
- Machinegun has been removed from the game due to zombie swarn problems
- Combat Knife ability has been added
- Grenade and Land Mine is now an ability with charges
- More Zombies will swarn latter in the game
- Floating text damage has been improved
- Attack damage of Kendal has been improved

Version 0.7
- A custom loading screen has been added
- Polishing the story of the mad scientist
- Beta release map

Version 0.6
- Finishing boss ally and cinematics
- Barricades has been replaced by crates
- Floating damage text is created
- Zombies drop 5 different items now
- Landmine is added to the game
- Added music theme for the Terminator boss appear (really good music)
- Ally unit spawns in two different regions now
- The name 'Captain' is replaced by the name 'Murphy'

Version 0.5
- Polishing Cinematics and Quests
- Barricade hit points has been increased from 100 to 200
- The 'Terminator' armour has been changed to 'Divine'
- The 'Terminator' range of attack has been reduced
- Explosive barrels & Grenades has been changed to 'Chaos' damage
- Every level has increased attack damage for the player

Version 0.4
- Camera system is set to 5 angles, including the reset
- Machinegun is added and can be use latter in the game
- Cold damage will fade out latter in the game
- Introducing the ‘Terminator’ boss is the last fight
- Has an ending story which will be revealed when the ‘Terminator’ dies

Version 0.3
- Camera system is set to one angle
- Grenade ability can target unit with your choice
- You cannot attack without clicking
- Cinematic conversation has been improved
- Zombie attack waves is more accurate
- Zombies can drop health runes
- Added cold damage when you go outside town

Version 0.2
- Camera system is better now
- ‘Barricade’ ability has been removed from the beginning of the game, you can acquire it when Quest 2 is completed
- Barricade has reduced hit points and armor to set the game in a more challenging way
- Zombies have more hit points and speed this time, therefore, harder to kill
- Conversation has been improved
 

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Last edited:
Damn it! I was gonna use a helicopter intro for my map, Into The Shadow!!!
Oh well, you snooze, you lose. Good luck on the project.
Here's some suggestions:
You can change the height of your camera depending on the terrain by detecting Z Offset(needs Custom Script/JASS).
I don't like the movement system. Make it so the unit moves instantly to the position, not ordered there.
Change the name maybe, Fog Horror sounds too generic.
Please do get rid of the trees! They are too tall to be realistic, and ruins the horror effect.
And by the way, you should add a HUD for your shooter, otherwise it isn't FPS, it's Third Person.
 
Level 29
Joined
Mar 10, 2009
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Still, those trees are really ugly, try using some custom!

Noted, but i preffer no custom so that file size is small

Damn it! I was gonna use a helicopter intro for my map, Into The Shadow!!!
Oh well, you snooze, you lose. Good luck on the project.
Here's some suggestions:
You can change the height of your camera depending on the terrain by detecting Z Offset(needs Custom Script/JASS).
I don't like the movement system. Make it so the unit moves instantly to the position, not ordered there.
Change the name maybe, Fog Horror sounds too generic.
Please do get rid of the trees! They are too tall to be realistic, and ruins the horror effect.
And by the way, you should add a HUD for your shooter, otherwise it isn't FPS, it's Third Person.

Already tried JASS for the camera but it doesnt work because the mouintain is too high, anyway who needs JASS if you can do all things in GUI?
 
Last edited:
Level 22
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Jul 25, 2009
Messages
3,091
Noted, but i preffer no custom so that file size is small



Already tried JASS for the camera but it doesnt work because the mouintain is too high, anyway who needs JASS if you can do all things in GUI?

I highly recommend you use imported trees, Blizzard trees look like shit, and most custom trees don't take too much space up.. With this few imports I think you can live a little.. And a custom tree or two. :p

And if you're not using 'Icecrown Glacier Snow' you should be it looks much better than 'Northrend Snow'.

Use some fog in 'Options' too.. Since it's a snowy atmosphere (Same as my survival map) I recommend using a bit of white.

Those preview screenies look really good too!
 
Last edited:
Level 9
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Aug 23, 2007
Messages
465
You might want to darken the terrain up a bit to if its a survival horror game. Not saying to make it unrealistically dark, but a little tinted just for atmosphere. It would add quite a bit to the game.

Good luck with the map though, looks pretty interesting.
 
Level 29
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@xRiotZx

the thing is i cant find any good imported trees that suited with this kind of terrain except the 'snowpine' model, and the problem is i cant seem to see this model in the game but i can see it when I'm in WE

@hawk_767

darken like blight?, i can't do that since it is snowing so it should be white and ice, besides, this is not a ghost town but i may consider putting fog on the ground, thanks for your comment


More screenshots available
 
Level 22
Joined
Jul 25, 2009
Messages
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@xRiotZx

the thing is i cant find any good imported trees that suited with this kind of terrain except the 'snowpine' model, and the problem is i cant seem to see this model in the game but i can see it when I'm in WE

@hawk_767

darken like blight?, i can't do that since it is snowing so it should be white and ice, besides, this is not a ghost town but i may consider putting fog on the ground, thanks for your comment


More screenshots available

Making custom trees visible in-game as destructibles is hard, I think you have to disable the check mark called "Light Weight Model" it should work then. You have to check other websites for trees too like: Wc3c.
 
Level 29
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Making custom trees visible in-game as destructibles is hard, I think you have to disable the check mark called "Light Weight Model" it should work then. You have to check other websites for trees too like: Wc3c.

I already solved this problem, its in the 'variation' of the tree, well you can see it in the new screenshots...

all i need now is ideas for 2 more spells of the Xybot...
 
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BETA version released: Map Available on the first page

Version 2.0 - Open Source
- New multiplayer mode, 4 players maximum. (DONE)
- New AI option if you play with computer as your ally. (DONE)
- New Camera system. (DONE)
- New Item item merger system which removes the item storage. (DONE)

- All spells have been converted to JASS/vJASS for better performance. (95% DONE)
- New difficulty system, easy/medium/hard. (0% DONE)
- New item drop system, removes tomes bacause it leaks. (DONE)
- New cinematics and quests changes. (90% DONE)

I may need help on things such as dialog/cinematic/terrain improvements, etc..., please tell me if you're interested
 
Level 6
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I have to say the logo is really nice.
But as I opened the Screenshots I got disappointed as hell.
That is far too bright for a Horror game and all those Tank's and Helicopters... wth? Call of Duty versus zombies lol, where is the emotional Sphere? The map does not soak up the player in any way, personally I think that this is not a Horror map, it's more of a Call of Duty "clone".
As some people already stated here, the terrain looks like been made in "10 minutes", try to use some more pathable and decorative objects and really get rid of those trees.

One more thing, that totally made me cry:
You have the reload spell, but then there is a passive button :ogre_icwydt: .
 
Level 6
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If I hadn't have so many projects lately, I would not be afraid to dare in helping you ;)

But there are a few more skilled terrainers out there, or you consider reading through some tutorials, in order to improve your terraining-skills.

Btw, why is it called FPS, when the Camera is on Bird-View? Oo
 
Level 29
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I made this FPS before (First Person Shooter) just like nazi zombies but many suggests
that it's nood a good idea that's why I came up with this style, I cant change the
title either...

Right now I'm really not interested to learn terraining coz my favorite is coding so I
may need help from people with good terraining skills...
 
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