- Joined
- May 27, 2007
- Messages
- 126
Hello everyone,
In my RPG map I got 4 players which are all allied towards each other. I want to have a system in my map that makes it possible that one of those 4 players can request another of those 4 players to have a duel (not itself!) and when that person accepts, you fight and when one of both players gets < X health points the battle ends, the winner gets a small message that it won from player name [person who lost] and get an item as a reward.
So for example you're walking ingame with your hero, gaining levels and suddenly you see one of your fellow players and you are like: wow I want to duel him! and you typ like: /duel (while you target that specific player that HAS TO BE player 1-4 except for yourself ofcourse!!) and that person gets a request if you want to accept the duel or no. When he does you duel and it goes like i wrote up and if he doesnt the duel gets cancelled.
Anybody that can give me help on this issue? It would be appreciated if you could be very clear in your explenation and if possible write it with the "trigger" tag and call the variables content if they are needed in the trigger.
If there is anything unclear, feel free to ask
Thanks,
Syntic
In my RPG map I got 4 players which are all allied towards each other. I want to have a system in my map that makes it possible that one of those 4 players can request another of those 4 players to have a duel (not itself!) and when that person accepts, you fight and when one of both players gets < X health points the battle ends, the winner gets a small message that it won from player name [person who lost] and get an item as a reward.
So for example you're walking ingame with your hero, gaining levels and suddenly you see one of your fellow players and you are like: wow I want to duel him! and you typ like: /duel (while you target that specific player that HAS TO BE player 1-4 except for yourself ofcourse!!) and that person gets a request if you want to accept the duel or no. When he does you duel and it goes like i wrote up and if he doesnt the duel gets cancelled.
Anybody that can give me help on this issue? It would be appreciated if you could be very clear in your explenation and if possible write it with the "trigger" tag and call the variables content if they are needed in the trigger.
If there is anything unclear, feel free to ask
Thanks,
Syntic