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Duel Arena 2 - 2.0.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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In this map you choose hero from different heroes. You duel with em with each other and so on...

Map is protected & it's only for multiplayer.

Game has customable gametime, few modes, in-game remake command.

Newest version 2.0.2 !

All problems should be fixed now.
Added Heroes & Bosses.

Keywords:
Duel, Arena, Hero
Contents

Duel Arena 2 - 2.0.2 (Map)

Reviews
13:55, 21st November 2009, by Rui: "Duel Arena" lacks on originality, gameplay, and terrain. It also contains exported models. It is, thus, Rejected. I rated 1,5 / 5. My full review can be found here.
13:55, 21st November 2009, by Rui:
"Duel Arena" lacks on originality, gameplay, and terrain. It also contains exported models. It is, thus, Rejected. I rated 1,5 / 5. My full review can be found [self=https://www.hiveworkshop.com/threads/duel-arena-2-2-0-2-a.100049/post-1384754]here[/self].
 
First of all, how you expect a player's hero to get down from that double cliff where these two building located?

This map is proteced, why you didn't mention it in the description?

Many icons do not work how it should have to. DISBTN of imported icons are missing, you imported only BTN of it. DISBTN are parts of icons that are required for fully working. You can notice this in the screenshot below.

mistake1.jpg


I do not know enough about this map to decide is it worth an approval since I cannot lead my hero through the cliff. Also I played this Single Player because you didn't notice us if this map is for Multi only, so please don't tell me these words as other does: If you play only Single Player, nothing happens.
 
First of all, how you expect a player's hero to get down from that double cliff where these two building located?
When you choose your hero, it should teleport your hero from the arena. It didn't happen to you O_o?

Also I played this Single Player because you didn't notice us if this map is for Multi only

Yes, it is multiplayer only, sorry that i didn't tell that it's multiplayer only. I'll put it in description.

Many icons do not work how it should have to. DISBTN of imported icons are missing, you imported only BTN of it. DISBTN are parts of icons that are required for fully working.

I'll be fixing this on next version.
 
Problem found.

You must have been typed the "-gametime", without putting any number behind it.

It should be used like this "-gametime 10"

I'll be fixing it in the next version, so that if any time isn't typed, it automatically sets it 10 minutes.
 
I rate this a 2/5 for a few reasons.
The heroe's are terribly unbalanced.
Bad imported filenames (Missing: ReplaceableTextures\CommandButtons\ and ReplaceableTextures\CommandButtonsDisabled\)
Not a versatile map.. As in, it can only be played efectively with 4 people. I played it 1v1 and basically whoever had the better hero won. I used whatever hero had the windwalk ability and basically all i had to do was cast it, wait for the cooldown, attack, and cast it again. There was no way the other guy even had a chance.

It's sad, but warcraft is basically who can make the best 30 minute map.
Don't submit a map because you want to show off your ideas.. Make the map great, then submit it. I'm tired of terrible/incomplete maps.
 
Rui's review for "Duel Arena 2" (v2.0.2), by Nylky

"Duel Arena 2" is a(n) (Hero) Arena type map made by Nylky. You choose one of nearly twenty heroes and kill hostile creeps around the map to level up your hero for a duel, event which happens after 10 minutes of the game's start. While on the creeping arena, however, you may eventually meet your enemies and fight them.After the combat, you may spend another five minutes creeping and then duel again or restart the game.
Gameplay-wise, this map is not fascinating; with this number of players, encounters between enemies either happen all the time or players spend the game creeping until the next duel.When you get teleported to the duel arena, your life and mana and fully restored, so the chances for a coincidence are null. Now, if you win a fight, you get the experience bonus. Since the gold and items on this map are nearly unused, experience counts a lot. If you win the first fight, the chances of winning the following ones are, as a consequence, bigger. This makes "Duel Arena" a very monochromatic map; you're either winning or losing.That is not all regarding balance. The heroes this map uses were not properly tested, I fear: the Bladedancer (I think that was his title) had a Critical Strike ability which gave a chance to deal 1.3 times the hero's normal damage, but, by level 5, the chance of successfully dealing this hit was 80%. Combined with an attack speed increasing skill, my hero was too strong for the others to defeat. Plus, he had another spell which basically allowed him to run out of combat unchecked when on the creeping arena. All this, when combined, grants the player using this hero an easy game in which he will most likely win.
The terrain lacked texture variation, elevation, and doodads. All the creeping arena had were trees and cliffs. I am not recommending the importation of custom trees, but the author should consider utilizing the tools World Editor already provides him.
This resource cannot be approved: my testing partner reported exported models.Rejected and rated 1,5 by me (approximately 2 (Lacking)).
 
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