Dudes,need some help here:]

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wind_shadows

W

wind_shadows

hallo
:shock:


i'd like to ask how to make a skill in to an aura?

like bash into aura which allows the allies have a chance to strike with bash.



ty :)
 
This requires some triggering...
Event:
-A unit learns a skill
Condition:
-skill is equal to (the aura)
Action:
-set hero=variable (unit)
Note:you would have to make multiple variables for each player if multiplayer...


Event:
-A unit enters a region centered at variable (unit) with width and height
Note:Width and height should be set to the range of the aura
Condition:
-Triggering unit is equal to a variable (unit) false
Actions
-add bash to hero

This should work...
Hope this is at your level triggering lol... :lol:
 
Switch33 said:
This requires some triggering...
Event:
-A unit learns a skill
Condition:
-skill is equal to (the aura)
Action:
-set hero=variable (unit)
Note:you would have to make multiple variables for each player if multiplayer...


Event:
-A unit enters a region centered at variable (unit) with width and height
Note:Width and height should be set to the range of the aura
Condition:
-Triggering unit is equal to a variable (unit) false
Actions
-add bash to UNIT

also, what happens when the unit leaves range?

base it off this this is a trigger i used in my map for an active abilty

Code:
Slow Units
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set WarpUnits = (Units within TimeWarpRange[TimeWarpLevel] of (Position of TimeWarpCaster))
        Unit Group - Remove TimeWarpCaster from WarpUnits
        Unit Group - Pick every unit in WarpedUnits and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is in WarpUnits) Equal to True
                    Then - Actions
                        Unit Group - Remove (Picked unit) from WarpUnits
                    Else - Actions
                        Unit Group - Remove (Picked unit) from WarpedUnits
                        Unit - Set (Picked unit) movement speed to ((Current movement speed of (Picked unit)) + 150.00)
                        Unit - Remove Slow Attack (Time Locker) from (Picked unit)
        Unit Group - Pick every unit in WarpUnits and do (Actions)
            Loop - Actions
                Unit - Set (Picked unit) movement speed to ((Current movement speed of (Picked unit)) - 150.00)
                Unit - Add Slow Attack (Time Locker) to (Picked unit)
                Special Effect - Create a special effect attached to the Attach Point - Overhead of (Picked unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
                Special Effect - Destroy (Last created special effect)
                Unit Group - Add (Picked unit) to WarpedUnits


that should get you a good start
jimmy
 
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