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War Stomp Passiveness!
Events

Unit - A Unit Is Attacked
Conditions

(Level of War Stomp Bast for (Attacking Unit)) Greater Than 0

(Random Number between 1 and 100) Less Than or Equal to [Insert Chance Here]
Actions

Set TempPoint = Position of (Attacking Unit)

Unit - Create 1 Dummy at TempPoint facing 0.00 degrees

Unit - Add War Stomp Dummy to (Last Created Unit)

Unit - Order (Last Created Unit) to Orc Tauren Chieftain - War Stomp

Unit - Add a 1.00 Second Expiration Timer to (Last Created Unit)

Custom script: call RemoveLocation( udg_TempPoint )
Though it wouldn't be easy to add the stun, you may consider leaving it out for the sake of simplicity...
As I already stated...?Doesn't stun
hey purple wat is the custom script?
i dont know it
and the condition part i cant find it.. =(
plus the temppoint wats that?
Dawee! And YOU want to learn jass... You don't even know what an integ...y im still learning so dont worry:emote_grin:
u are very mean :emote_sad: and hey im still learning so dont worry:emote_grin:
He brings up a good point though... if you don't have at least an adequate understanding of GUI, JASS will be nearly impossible for you. I have been working with GUI for four years and JASS still confuses me from time to time.
Really, my best advice for learning about the triggering systems of WE is to experiment. Start by just messing around with some of the functions, and once you have gotten a pretty good understanding, then move on to harder stuff (and then eventually JASS).
I fully understand jass and have not got a syntax error for ages, well not one caused by me copying a function name incorrectly or making a typing mistake.
Yes but you were saying how hard JASS is, but it is not difficult at all, just some people strugle to understand logical systems.
EDIT
Heres the answer
ORB + IMPALE
The impale is set to short range but with a large area and the spike effect replaced with the War Stomp effect.
I tried and tested it and all abilites that take a target unit can be used with orbs, thus impale worked and since it can effect an area with stun, it is what he is after.
Passive War Stomp

Events


Unit - A unit Is attacked

Conditions


(Level of [skill] for (Attacking Unit)) Greater than 0

Actions


If (All conditions are true) then do (Actions) else do (Else Actions)



If - Conditions




(Random Integer between 1 and 100) Less than or Equal to (10 x (Level of [skill] for (Attacking Unit))



Then - Actions




Set AttackerLoc = (Position of (Attacking Unit))




Unit - Create 1 (Dummy Unit) for (Owner of (Attacking Unit)) at AttackerLoc facing Default facing degrees




Set DummyUnit = Last Created Unit




Unit - Set level for War Stomp for DummyUnit Equal to (Level of [skill] for (Attacking Unit))




Unit - Order DummyUnit to do Orc Tauren Warchief - War Stomp




Unit - Add a Generic expiration timer for DummyUnit




Custom script: call RemoveLocation(udg_AttackerLoc)



Else - Actions
