So i'm making a boss who has the war stomp ability. I want to make this greater then the regular war stomp. So i edited an old spell i made. I really don't know what i'm doing actually. I tried to read some tutorials about making spells but i don't have the discipline to read them through. I rather experiment with these spells. But now i'm stuck.
What i want is that the boss first uses war stomp, and after a mini fraction 6 dummies, placed around the boss equally, also war stomp.
So far, the boss uses war stomp and the dummies use warstomp. But the dummies don't leave a crack in the ground. I want cracks in the ground. I wonder if the dummies are equally placed around the boss (if they would leave cracks, i could check their positions).
I made a picture how i imagine it
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War Stomp
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to War Stomp
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
- Set TempPos1 = (Position of (Triggering unit))
- Set TempPos2 = (TempPos1 offset by 100.00 towards (60.00 x (Real((Integer A)))) degrees)
- Unit - Create 1 Dummy for Player 1 (Red) at TempPos2 facing (Angle from TempPos1 to TempPos2) degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
- Custom script: call RemoveLocation(udg_TempPos1)
- Custom script: call RemoveLocation(udg_TempPos2)
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Loop - Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Events
So far, the boss uses war stomp and the dummies use warstomp. But the dummies don't leave a crack in the ground. I want cracks in the ground. I wonder if the dummies are equally placed around the boss (if they would leave cracks, i could check their positions).
I made a picture how i imagine it