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Whitehorn, it's modelled. They are only reunwrapped so they FIT the spell breaker. Because I don't want to make the size any further larger by using a external texture, unlike most of other works. Oh and 600+kb comes from the original model.
armel, I modelled the armor. And I unwrapped it purposely that way. I can edit the unwrap easily in max actually Prepare for an update, using kiljaeden's texture this time.
Really nice, I'll use it for my map. But tell me, you should do a skin of it, of the dragon under the armor, to make a totally different unit... Like, for a name, Hellspawn Dragon, does that give you an idea?
Love it, besides of polycount, Whitehorn it is an unwrap, I will choose a model with an unwrap that looks like cnp over a model that uses a custom skin everytime.
great for using one in a campiagn e.g. the leader of dragon spwans, or as the leader of a creep camp (and buyable in a dragon roost), However, as an ordinary unit it would stink 2200 polygons,and a player choosing to make like 7 would probably really cause lag.
i dl it, imort it to the right path, but it comes up as the spiked wardragon instead of the armoured and the portrait is the armoured wardragon... plz fix
The Model is a Green Dragonspawn with Kil'Jaeden coloured armour and the portrait is a Blue Dragonspawn with Spell-Breaker coloured armour... WHATS WITH THAT!!?!?! Cool model anyways. BTW this is for sure gonna be in Dawning Of Bloodshed
If the team color is really that important, just open it in Magos' Editor, go to Material Manager, find the one with the team color and the shoulderpads and set their blend mode to "transparent" instead of "none"
Hey I cant figure out what im doing wrong, I'm getting the same green dragon spawn that the other two guy's are getting. What do I have to do to make the blue dragonspawn with the yellow armor appear?
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