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[Spell] double unit Morphing problems please help!

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Level 17
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Nov 12, 2016
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793
hi everyone

im trying to make an ultimate Morphing spell in 2 forms

whats this about? >> well its going to be like this i want when my hero learnes this spell he can then morph into 2 diffrent typs of units at his own choice.(and have a diffrent set of abilites in that time)
now wichever type he takes he stays like that for 70 seconds then he turns back into his former self and the ability cools down wich he can again do the same thing every time take a form of his own choice.

more details : i based the ability into 2 parts a Ghost wolf and a Shadow wolf these are the units/heros that have the 5 diffrent abilites, now how do i change my hero to these guys ?
i based it out of a ton of stuff that backfired at me with very bad problems,
BUT >> i still managed to do it in some form now he needs to have 2 mini abilites in his ultimate i used the spell book and this ability (Storm,Earth,and Fire) <<< this guy right here dosent have any problems i made 2 of these same abilites (copy) and set the sommon unit type to only one unit/hero the one that i wanted it to be sommoned and put it in my spell book wich is changed into another icon and description but whatever. this seems to work but it has one problem after i learn the SB ability and take a choice from one wichever one i completly cant see his abilites at all hold pos patrol attack passives everything is gone tho passive effects are there

HOW can i fix this ?????

i also set a base of triggers for disabling his abilites and re enable it after a set time (the time is et for how long the ultimate form lasts like 70 seconds after any of the 2 abilites are casted

so my basic question is why are my heros abilites and all of its move hold patrol getting wiped out when i cast this spell.
 
Level 17
Joined
Nov 12, 2016
Messages
793
i dont know my heros abilites in there alternate 2 forms have both one or tow active abilites i just want to know how to fix that problem of mine up there , why are the entire move patrol abilites hold pos and everything getting wiped out.
 
Level 12
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Jan 25, 2017
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213
You can't have two abilities with the same ability ID (based on same spell with exception of channel/spellbook) in the same spellbound or only one effect would be observed for both. I didn't really understand your post either but keep this in mind.
 
Level 17
Joined
Nov 12, 2016
Messages
793
sorry for the late reply

this is how the bug works

make a (hero marked) spell book ability

put 2 copies of > (unit marked) storm earth and fire in it and thats where the bug appears.

and try it on another hero i guess not brewmaster
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
Most abilities cannot change the cast order string field, changes to it are ignored. If you give a unit 2 different copies of such abilities the first one is cast and the second one is cast only when the first is on cooldown. To avoid this use channel (or whatever it is called) that does not ignore the order string field and you can then give it different non-conflicting order strings. In worst case use these as dummy abilities that add the appropriate morph to the unit and then immediately order that it is executed.
 
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