1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Music Contest #10 - Results are finally published! Drop by to check some retro songs and congratulate the winners!
    Dismiss Notice
  3. Join Terraining Contest #19 and witness the aftermath!
    Dismiss Notice
  4. The 3rd Melee Mapping Contest is ON! Join in on a ride of a 4v4 melee experience!
    Dismiss Notice

Dothraki Rider with Arakh

Submitted by Uncle Fester
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Well, after a long time off the Hive due to real life duties i decided to make something once again. During watching the newest of the Game of Thrones (GoT), i started asking myself whether there are already GoT-ressources on the Hive. Since i couldn't rly find many, i decided to make some of my favourites, the Dothraki.


Dothraki:
The Dothraki are nomadic, horse-riding people from Essos, the Eastern continent from Game of Thrones. They inhabit the plains of Essos, called Dothraki Sea. They live in larger clans, named khalasars, each khalasar being led by a khal (warlord-like ruler). Those khalasars are often on the move. Compared to all other GoT-people, the Dothraki are completely different. Unlike most humans they wear only furs, leather and clothes as armor for maintaining their mobility. Their weapon of choice is usually their (in)famous arakh, a curved blade of unusual design, like this model here. But they also are known for their archery skills, like firing arrows accurately while riding on a horse. Other frequently used weapons are spears, daggers and possible whips and javelins as well. Quite often they plunder all other people from Essos, and they're known by reputation to be ruthless, fearsome and powerful warriors. Another unique feature is their braid, which is a sign of power of the individual warrior. The longer the braid, the stronger the warrior, since the braid is only cut when defeated. Dothraki always fight from horseback and usually lack of having an infantry at all. Their attacks are fast, effective and come by surprise most often.


About the model:
This is a Dothraki warrior wielding the classic arakh, the standard version of their soldiers. The rider's chest, the weapon and partly the haircut are scratch-made by me. It took me a while to make this model, since i corrected and fixed issues a dozen of times before giving it the finishing polish. Today i was finally happy with the result! I also deleted the Attack, spell and Stand channel anims, but i added a new Attack -1 (made out of the original attack anim), Attack - 2 (made with slight modifications from the spell anim) and Walk - Channel (made of Attack - 2 and Walk anims, specially rigged for attacking while riding through the enemy lines)! ;) Those animation changes were made in MDLVIS by copying and pasting certain sequences. I also modified a bit the Stand - Victory anim so that the weapon doesn't clip through the horse's neck, also edited a bit stand 3 for the same reason and added one more partly animated bone so that his braid doesn't clip through the shoulder during Stand -1. Originally the model had a scratch-made mount (made by me) which used a skin from World of Warcraft (unedited). It wasn't/isn't rly clear to say whether this would be allowed, since the skin wasn't edited (conflict with the skin submission rules) but rips from other Blizzard Games are allowed to a certain degree. So i decided to make it use an ingame skin


I hope you like the model! Have fun with it and feel free to use it in any imaginable way! If you use the skin, don't forget to give proper credits (to Blizzard Entertainment, World of Warcraft)!

Update 1: my thanks to SonOfSami for pointing the issue with the arms out! I replaced the arms with new ones and also fixed an assignment issue at the right arm.

Update 2: i made the entire model 10% larger and additionally made the rider a bit smaller, to fit the proportions better. My thanks to Gluma and Fingolfin for pointing it out! Also edited a bit his blade (larger size, slightly thicker and bigger pommel).
Previews
Contents

DothrakiRiderArakh (Model)

DothrakiRiderArakh_Portrait (Model)

DothrakiRiderArakhIcons (Icon)

  1. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    97
    Resources:
    0
    Resources:
    0
    Good model, but the arms are really strange, they need to be fixed
     
  2. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    Thx a lot! :) strange in which way?
     
  3. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    97
    Resources:
    0
    Resources:
    0
    If you look at them from the front they look very large(tall?), but from the top, they are thin, they look like ... paper?
    i don't know how to explain it, but its especially noticeable in stand 1 animation
     
  4. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    The entire arm or just the upper parts? I can try to reskin and eventually resize them a bit. They seemed ingames ok to me though...
     
  5. Gluma

    Gluma

    Joined:
    Oct 26, 2014
    Messages:
    235
    Resources:
    24
    Models:
    14
    Icons:
    9
    Packs:
    1
    Resources:
    24
    needs a bigger arakh tbh
     
  6. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    it's already more than half his body length, i don't think they were much bigger in the movie either :eekani:
     
  7. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    97
    Resources:
    0
    Resources:
    0
    the upper parts, the problem is not the skin, its with the mesh
     
  8. Gluma

    Gluma

    Joined:
    Oct 26, 2014
    Messages:
    235
    Resources:
    24
    Models:
    14
    Icons:
    9
    Packs:
    1
    Resources:
    24
    That's about fitting in the Warcraft 3 art style rather than staying faithful to the movie. I mean, that's how I would do that anyway
     
  9. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    oh! Ok, will try to make a few minor changes. Thx for pointing it out! :)

    ok. In this case i'll stick to the movie rather than the art style, since it's a movie-based model ;)
     
  10. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,097
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    Nice model, though i have to say that i kinda agree with Gluma about the Arakh - your horse has Wc3 proportions and style, while your rider does not. I think it would look better if the blade was not uniform width, but slightly thicker towards the center (so that the outer part of the crecent has a steeper arc, so to say). You could also make the pommel a bit thicker. The length of the weapon is fine, it's just that it looks a bit too delicate and slim for Wc3 style.
     
  11. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    Kk, will change the blade then on my next update. Changed the arms yesterday, it performs better now. Will see if i manage to change the proportions of the rider as well. Now that you mentioned it he rly looks a bit oversized compared to the mount. I won't make the pommel that much thicker since it wasn't rly thick in the movies either
     
  12. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    97
    Resources:
    0
    Resources:
    0
    i still kinda don't like the elbow and the shoulders : ( but at least its a bit better, more polygons (or vertices, whatever) to make it rounder will be very nice though
     
  13. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,451
    Resources:
    122
    Models:
    80
    Icons:
    41
    Packs:
    1
    Resources:
    122
    The problem is that the skeletons of most warcraft rider models are made for armoured or (like in this case) cloth-wearing units. Will see if i can maybe improve it further. Though due the aforementioned problem, more vertices only improve the model up to a certain point