• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Import] doodads?

Status
Not open for further replies.

Nor

Nor

Level 3
Joined
Jun 30, 2013
Messages
50
doodads? [SOLVED]

i tried to import doodads but when i test it, it wont show but it blocks my unit. i imported the correct paths. now my question is

what should i put in the object editor?


its a tree and i needed walls too
 
Last edited:
Level 26
Joined
Aug 18, 2009
Messages
4,097
Does it work as a model for other objects like units for example? Trees in the meaning of wc3 belong to destructables, not doodads. Check if the amount variations is set to 1. Otherwise it tries to append the variation number behind the path in order to find the model.
 
  • Like
Reactions: Nor

Nor

Nor

Level 3
Joined
Jun 30, 2013
Messages
50
ok! i get it thank you a rep has been added to your rep account (LOL!)
 
Status
Not open for further replies.
Top