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.lua File to Create Doodads

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Level 11
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Jun 30, 2008
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580
Hello,

I am doing a large change with my imports and it will take me forever to go through all of the doodads in the object editor to match the same path as the ones in the imports. So how/is there, a way to use a .lua file to create the doodads with the correct path? (And perhaps some fields)

Thanks
 
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