- Joined
- Jul 10, 2007
- Messages
- 6,306
Any good way to do this? I want to do it for the Object Editor stuff = ).
I know you can loop from A to z and see which objects exist, but that brute force method sucks : (. How would you access the slk file for parsing through the slk files that contain that data with only grimext lua going through object merger?
I know you can loop from A to z and see which objects exist, but that brute force method sucks : (. How would you access the slk file for parsing through the slk files that contain that data with only grimext lua going through object merger?