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Trees/Destructible Not working

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S11

S11

Level 3
Joined
Apr 29, 2012
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41
So i had custom trees imported into trees/ destructibles and i had variation 1 on it it was working the first time i tested it out i placed the trees on the maps and it showed in game, but after i imported the object data from TUTM the ultimate map terraining map my custom trees and destructibles stoped working in games and only showed shadows.. i tryed making new doodads and put variation 1 but it did not work
 

S11

S11

Level 3
Joined
Apr 29, 2012
Messages
41
Yo ! Hmm. A Custom Model not working eh? Try to say to yourself:

IS ALL THIS MODEL HAS ALL THE SKINS/TEXTURES IMPORTED?

IF YES DID I PATH THE TEXTURES TO THE MODEL?

--------------------
Hoped I helped!

Yes everything is correct works when i use it as a enviroment but not as a doodad

Use this method, that I'm using on my melee maps

CnP the Support Column you can find it under the destructible tab

Then change the Art - Model File to your model and its its Editor - Path Texture to ashenvale tree. After that change the Art - Selectable In Game to false then change the Combat - Targeted As to Tree

I cant find what your talking about DX
 

S11

S11

Level 3
Joined
Apr 29, 2012
Messages
41
You need the very basic knowledge of the editor to find those....

And believe it or not its one of the best way, and proof of that are my melee maps that using custom trees.

i dont do much terraining is why, i only do mostly triggers :/, but the terraining is broken and my friend is getting annoyed by it xD, but could you post a picture on how to find it cus idk what the support colum is never heard of it
 
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