Doodad removing trigger?

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Deleted member 177737

D

Deleted member 177737

I'm making a trigger where when a unit finishes researching "Buy Land" a bunch of fence doodads will be removed. But there's no remove doodad trigger.

Can anyone make a jass trigger or something that I can just CnP a few times for various fence removals (Theres 100+ fences and 4 players will be using the upgrades to remove them)
 
Will the hide animation let them be walked/built over?
 
Not really, it would not allow the fences to be properly removed however in this case using a destructible would probably be the best solution, since doodads and destructables share the same pathability types. I suppose using a structure would also give you the same effect.
 
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