Hello, i am a triggering amateur and i was wondering if removing doodads leaks? basically if this trigger does.
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Drudain
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Events
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Unit - A unit owned by Player 23 (Emerald) Finishes research
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Conditions
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(Researched tech-type) Equal to Guiding Knowledge (Human)
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Actions
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Set TempPoint1 = (Center of Druwose <gen>)
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Unit - Create 1 Drúedain for Player 23 (Emerald) at TempPoint1 facing Default building facing degrees
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Set TempPoint2 = (TempPoint1 offset by (0.00, -300.00))
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Unit - Create 2 Wose for Player 23 (Emerald) at TempPoint2 facing Default building facing degrees
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Custom script: call RemoveLocation(udg_TempPoint2)
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Custom script: call RemoveLocation(udg_TempPoint1)
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Destructible - Remove Summer Tree Wall 9234 <gen>
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Destructible - Remove Summer Tree Wall 2493 <gen>
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Destructible - Remove Summer Tree Wall 9233 <gen>
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Destructible - Remove Summer Tree Wall 9235 <gen>
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Destructible - Remove Summer Tree Wall 9238 <gen>
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Destructible - Remove Summer Tree Wall 9191 <gen>
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Destructible - Remove Summer Tree Wall 9183 <gen>
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Destructible - Remove Summer Tree Wall 3367 <gen>
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Destructible - Remove Summer Tree Wall 9190 <gen>
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Destructible - Remove Summer Tree Wall 9192 <gen>
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Destructible - Remove Summer Tree Wall 22353 <gen>
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Set TempPoint1 = (Center of Buraz <gen>)
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Unit - Create 1 Ghân-buri-Ghân for Player 23 (Emerald) at TempPoint1 facing Default building facing degrees
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Custom script: call RemoveLocation(udg_TempPoint1)
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