- Joined
- May 16, 2004
- Messages
- 76
Ok just need some advice, ideas to what functions i can use to make this a reality.
How can i keep this growing forest, but at the same time make sure that when new trees grow they will not intersect one another
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Tree Growth
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Events
- Time - Every 2.25 seconds of game time
- Conditions
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Actions
- Set TempPoint = ((Position of (Random destructible in (Entire map) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by (Random real number between 175.00 and 225.00) towards (Random angle) degrees)
- Destructible - Create a Summer Tree Wall at TempPoint facing (Random angle) with scale (Random real number between 0.70 and 1.30) and variation (Random integer number between 1 and 10)
- Set LastTree = (Last created destructible)
- Animation - Play LastTree's birth animation
- Animation - Change LastTree's animation speed to 150.00% of its original speed
- Custom script: call RemoveLocation (udg_TempPoint)
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Events
How can i keep this growing forest, but at the same time make sure that when new trees grow they will not intersect one another