- Joined
- May 21, 2006
- Messages
- 22
Hey
I have had an idea for making a fully dynamic map, with eco-systems and such at some point. So recently I have been messing around with making trees age, die and respawn. I have made a proto-type for it, but I would love to get some feedback, because I am not sure I have done it the best way
I hope you have time to check it out
I have had an idea for making a fully dynamic map, with eco-systems and such at some point. So recently I have been messing around with making trees age, die and respawn. I have made a proto-type for it, but I would love to get some feedback, because I am not sure I have done it the best way
I hope you have time to check it out
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Tree replacer Copy
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = 1
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Destructible - Kill (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (Dead)))
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Wait 5.00 seconds
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall (sprout)
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(Current life of (Picked destructible)) Equal to 0.00
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Then - Actions
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Destructible - Remove (Picked destructible)
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For each (Integer DyingTree) from 0 to DyingTree, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain pathing at WaterCheck of type Walkability is off) Equal to False
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(Terrain pathing at WaterCheck of type Buildability is off) Equal to False
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Then - Actions
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Destructible - Create a Summer Tree Wall (sprout) at WaterCheck facing (Random angle) with scale (Random real number between 0.10 and 0.50) and variation (Random integer number between 0 and 9)
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Animation - Play (Last created destructible)'s birth animation
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Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Game - Display to (All players) the text: Spawn
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Skip remaining actions
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Else - Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = (DyingTree + 1)
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Game - Display to (All players) the text: Spawn
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
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(Current life of (Picked destructible)) Equal to 0.00
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Then - Actions
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Destructible - Remove (Picked destructible)
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For each (Integer DyingTree) from 0 to DyingTree, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain pathing at WaterCheck of type Walkability is off) Equal to False
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(Terrain pathing at WaterCheck of type Buildability is off) Equal to False
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Then - Actions
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (sprout)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 0 and 9)
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Destructible - Create a Summer Tree Wall (sprout) at WaterCheck facing (Random angle) with scale (Random real number between 0.10 and 0.50) and variation (Random integer number between 0 and 9)
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Animation - Play (Last created destructible)'s birth animation
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Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Game - Display to (All players) the text: Spawn
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Skip remaining actions
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Else - Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = (DyingTree + 1)
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Game - Display to (All players) the text: Spawn
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall (Old)
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(Current life of (Picked destructible)) Equal to 0.00
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Then - Actions
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Destructible - Remove (Picked destructible)
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For each (Integer DyingTree) from 0 to DyingTree, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain pathing at WaterCheck of type Walkability is off) Equal to False
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(Terrain pathing at WaterCheck of type Buildability is off) Equal to False
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Then - Actions
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Old) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.40 and 1.60) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (sprout)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 0 and 9)
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Destructible - Create a Summer Tree Wall (sprout) at WaterCheck facing (Random angle) with scale (Random real number between 0.10 and 0.50) and variation (Random integer number between 0 and 9)
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Animation - Play (Last created destructible)'s birth animation
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Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Game - Display to (All players) the text: Spawn
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Skip remaining actions
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Else - Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = (DyingTree + 1)
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Game - Display to (All players) the text: Spawn
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall (Ancient)
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(Current life of (Picked destructible)) Equal to 0.00
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Then - Actions
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Destructible - Remove (Picked destructible)
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For each (Integer DyingTree) from 0 to DyingTree, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain pathing at WaterCheck of type Walkability is off) Equal to False
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(Terrain pathing at WaterCheck of type Buildability is off) Equal to False
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Then - Actions
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (Old)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Ancient) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.80 and 2.20) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Old) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.40 and 1.60) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (sprout)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 0 and 9)
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Destructible - Create a Summer Tree Wall (sprout) at WaterCheck facing (Random angle) with scale (Random real number between 0.10 and 0.50) and variation (Random integer number between 0 and 9)
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Animation - Play (Last created destructible)'s birth animation
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Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Game - Display to (All players) the text: Spawn
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Skip remaining actions
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Else - Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = (DyingTree + 1)
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Game - Display to (All players) the text: Spawn
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall (Dead)
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(Current life of (Picked destructible)) Equal to 0.00
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Then - Actions
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Destructible - Remove (Picked destructible)
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For each (Integer DyingTree) from 0 to DyingTree, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain pathing at WaterCheck of type Walkability is off) Equal to False
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(Terrain pathing at WaterCheck of type Buildability is off) Equal to False
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Then - Actions
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (Ancient)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Dead) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.80 and 2.20) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (Old)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Ancient) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.80 and 2.20) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall (Old) at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 1.40 and 1.60) and variation (Random integer number between 0 and 9)
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Set TreeSpawnPoint = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall (sprout)))
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Set TreeSpawnPoint_Copy = (Position of TreeSpawnPoint)
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Destructible - Remove TreeSpawnPoint
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Destructible - Create a Summer Tree Wall at TreeSpawnPoint_Copy facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation (Random integer number between 0 and 9)
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Destructible - Create a Summer Tree Wall (sprout) at WaterCheck facing (Random angle) with scale (Random real number between 0.10 and 0.50) and variation (Random integer number between 0 and 9)
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Animation - Play (Last created destructible)'s birth animation
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Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Game - Display to (All players) the text: Spawn
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Skip remaining actions
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Else - Actions
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Set WaterCheck = ((Position of (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00)))
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Set DyingTree = (DyingTree + 1)
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Game - Display to (All players) the text: Spawn
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Else - Actions
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Do nothing
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Attachments
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