i got a problem:
as some of u might know a computer is unable to create any random at all (yes its true!). instead it refers to the system time or infinite sources like the number PI.
this is obviously NOT the case in weu under certain circumstances although it usually works.
heres the main part of the trigger who doesnt work as he should: the random is just always the same! i tested it with game messages always returning 6 9 6 as random numbers "from 1 to (1 to 10))" independend of the time the trigger is executed.
wait commands and other types of randomizing dont change the outcome either! any suggestions? :?
sry for the lack of overview, i already replaced the most irrelevant stuff as "[...]" XD
as some of u might know a computer is unable to create any random at all (yes its true!). instead it refers to the system time or infinite sources like the number PI.
this is obviously NOT the case in weu under certain circumstances although it usually works.
heres the main part of the trigger who doesnt work as he should: the random is just always the same! i tested it with game messages always returning 6 9 6 as random numbers "from 1 to (1 to 10))" independend of the time the trigger is executed.
wait commands and other types of randomizing dont change the outcome either! any suggestions? :?
Code:
If (All Conditions are True) then do (Then Actions)
(Random integer number between 1 and 100) Less than or equal to modevalue[11]
[...]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
(Number of units in (Units owned by Player 3 (Teal))) Less than or equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 4) Equal to 1
Then - Actions
Unit - Create 1 typesoldier[(Random integer number between 1 and nrofraces)] for Player 3 (Teal) at (Position of (Random destructible in brett 1 <gen> matching (((Destructible-type of (Matching destructible)) Equal to forboard) and ((Number of units in (Units within 90.00 of (Position of (Matching destructible)) matching ((Custom value of (Matching unit)) N facing (Random angle) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
Unit - Create 1 typearcheretc[(Random integer number between 1 and nrofraces)] for Player 3 (Teal) at (Position of (Random destructible in brett 1 <gen> matching (((Destructible-type of (Matching destructible)) Equal to forboard) and ((Number of units in (Units within 90.00 of (Position of (Matching destructible)) matching ((Custom value of (Matching unit)) N facing (Random angle) degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Unit - Create 1 typeknight[(Random integer number between 1 and nrofraces)] for Player 3 (Teal) at (Position of (Random destructible in brett 1 <gen> matching (((Destructible-type of (Matching destructible)) Equal to forboard) and ((Number of units in (Units within 90.00 of (Position of (Matching destructible)) matching ((Custom value of (Matching unit)) N facing (Random angle) degrees
Else - Actions
Unit - Create 1 typecaster[(Random integer number between 1 and nrofraces)] for Player 3 (Teal) at (Position of (Random destructible in brett 1 <gen> matching (((Destructible-type of (Matching destructible)) Equal to forboard) and ((Number of units in (Units within 90.00 of (Position of (Matching destructible)) matching ((Custom value of (Matching unit)) N facing (Random angle) degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Last created unit)) Equal to Tornado Elemental
Then - Actions
Animation - Change (Last created unit)'s size to ((150.00 x minime)%, (150.00 x minime)%, (150.00 x minime)%) of its original size
Else - Actions
Animation - Change (Last created unit)'s size to ((200.00 x minime)%, (200.00 x minime)%, (200.00 x minime)%) of its original size
Unit - Set the custom value of (Last created unit) to 3
Unit - Pause (Last created unit)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Position of (Last created unit)) over 1.00 seconds
Advanced - Create a special effect rain using Abilities\Spells\Human\Avatar\AvatarCaster.mdl as model and (Position of (Last created unit)) as center, 300.00 as radius and let it have a total number of 5 effects
Advanced - Create at Attach Point - Chest of (Triggering unit) the Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl effect lasting 4.00 seconds
Sound - Play gravity <gen>
Environment - Create a 3.00 second random deformation at (Position of (Last created unit)) with radius 300.00, using depths between -32.00 and 32.00, updating every 0.10 seconds
Game - Display to (All players) for 4.00 seconds the text: (|c0000ff66 + ((Name of (Last created unit)) + spawned as neutral creep.|r))
Wait 2.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
[...]
Else - Actions
[...]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
[...]
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
(Number of units in vips) Equal to 2
(Number of units in (Units of type Aznereth)) Equal to 0
And - All (Conditions) are true
Conditions
(Number of units in vips) Equal to 3
(Number of units in (Units of type Aznereth)) Equal to 1
Then - Actions
[...]
Else - Actions
[...]
sry for the lack of overview, i already replaced the most irrelevant stuff as "[...]" XD