- Joined
- May 16, 2004
- Messages
- 76
Ok just need some advice, ideas to what functions i can use to make this a reality.
How can i keep this growing forest, but at the same time make sure that when new trees grow they will not intersect one another
-
Tree Growth
-

Events
-


Time - Every 2.25 seconds of game time
-
-

Conditions
-

Actions
-


Set TempPoint = ((Position of (Random destructible in (Entire map) matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))) offset by (Random real number between 175.00 and 225.00) towards (Random angle) degrees)
-


Destructible - Create a Summer Tree Wall at TempPoint facing (Random angle) with scale (Random real number between 0.70 and 1.30) and variation (Random integer number between 1 and 10)
-


Set LastTree = (Last created destructible)
-


Animation - Play LastTree's birth animation
-


Animation - Change LastTree's animation speed to 150.00% of its original speed
-


Custom script: call RemoveLocation (udg_TempPoint)
-
-
How can i keep this growing forest, but at the same time make sure that when new trees grow they will not intersect one another







