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You could make a line-art region and make a triger that creates trees in the region.
But u coul ofcourse make trigger like:
Actions:
-Set Tree position to position of last created destructible (tree position a variable)
-Create a tree at Tree position (and than there is an function to make the +/- coordinates)
Make sure the doodad you're using has no pathing (or pathing mushroom, whatever). Next, place the doodads on each others. Then select one of them and press pg up / pg down in order to increase / decrease its height.
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