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Couple of questions

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First: How do you clump different doodads into one. ie. shrubs and mushrooms have variation in model.

Second: How do you make raise ground at a sharp angle. I want almost a vertical incline. I'm not sure if you can do this, but I think I've seen it.
 
First
I believe it is something to do with how the models are stored and named inside the MPQ and so is hard for you to do the same.​

Secone
You have to eithor use a enhanced editor like WE no limates or you can use a patch system that I think is in our tutorial section and is definatly at WC3C. This can make pretty steap terane but still can not make it infinatly steep, WC3 has its limates.​
 
Yeah, I tried all I could for the doodads. Oh well.

Yeah I thought I might. Thanks for the help. +rep
 
PurplePoot, I want to do it with custom models. They don't have a base, so I'm guessing there is no way? Can you make a custom base model?

I don't have that folder.
 

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